Procedural road system

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  02 February 2013
Procedural road system

This is my specialization project I created in 15 weeks using houdini and the Cryengine.

The tool uses curves to create roads, crossings, tunnels and bridges on an environment mesh provided by the user to create the road on.

It flattens the environment to allow for a smooth road deck like in real life.
each curve can be set to a different type of road.
The tool creates normal crossings, T intersections and link two road ends together.
If the environment is to steep it will generate a tunnel and will generate bridges over gaps.
When approaching an intersection road signs are placed and traffic lights are placed at the correct positions.

At this point the system is setup with three different roads.
But more types can be added.
Everything is exported to cry engine.
From start to finish (in the cry engine) takes around 30 minutes.

Attached Images
File Type: jpg render0222.jpg (88.0 KB, 58 views)

Last edited by Xims : 02 February 2013 at 12:30 PM.
  02 February 2013
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