A Fox Tale - Short Movie

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  08 August 2012
So cool ! Still as good as the first time !!!

A bientot !
  08 August 2012
looking beautiful design ,environment and lighting ,fantastic guys
  08 August 2012
Really great work guys! I use to post and follow this forum quite a bit but now I just visit the 3D stills gallery. I'm primary on CGFeedback... not exactly sure why I'm not posting as much here as I use too. I do think it's getting harder and harder to impress the CG public. Everyone has seen everything and we just expect more and more. I really enjoyed your guys short film. I too am working with some friends on a short and it's always great to see other work and make it our fuel for our fire. The only element I wasn't feeling was the bear trap. I felt that was a little out of place.. felt more Warner Brothers ACME or more of an American wilderness trap.. maybe not so much a trap used to catch a small fox. Everything else was great. You 4 guys did what a whole team of Dreamworks did... not to discredit them in anyway of course. Great job guys!
  08 August 2012

Mega Super Duper I liket
  08 August 2012
Amazing work. Everything blends together so well, fluidity of movement and attention to detail is first class stuff. Well done lads and thanks for sharing.
I like to learn.
  08 August 2012
Looking really great.
Like everybody is saying, you got an eyes for a lots of detail (animation, background, color mood...), everything blends well together. And that let us think that you managed well your project too.
Very nice.
J.E - 3D Animator -
YouTube channel
  08 August 2012
Really amazing work, very well done in all aspects.
I would be grateful if you could have some information about how you worked the lights.
Forgive my English.
  08 August 2012
Thanks a lot everyone for all those cheerfull comments !
It's really nice to have poeple reacting on something you spent hours and hours to make !

Originally Posted by roasio: Really amazing work, very well done in all aspects.
I would be grateful if you could have some information about how you worked the lights.
Forgive my English.

Roasio I'll try to answer your question as much as I can !

As we had a lot of animation and FX, there were 2 animators, one FX guy, and I took care of all the texturing, shading, environments, dressing scenes, lighting, rendering and comping of the movie.

So :

1/When I had made enough environment declinations of plants, trees, water, etc ...
I started looking for a lighting pipeline (I think I had less than one week on this). When the main light rig was done (Max standard Directionnal with Vray shadows, Fill Vray light, and Rim Vray light aswell, all those lights were more or less coloured).

2/I started lighting all the 80 shots one by one working by colour ambiances. I spent something like half a day on every shot so sometimes I had no time to create a light rig especially for the characters , so I was just doing a separated pass for the characters with the main light rig a bit modified ! Sometimes I used the Vray normal pass to relight the characters in comp.

Hopefully I did everything with Max/Vray ! I used so many tips and tricks to get the render faster and the scenes lighter, such as Vray proxy for the environments, fast SSS for the characters and the water shader, layers organisation to render the characters separetly, referencing was pretty usefull aswell, baking GI so it does not flicker, Vray basic passes were very usefull aswell.

=> So, the lighting process I used :
Dress the scene, take care of the composition and the look/colors, start lighting, take the animation, finishing lighting characters, rendering different passes, pre-comp it, put the FX on the top,and final comp + final grade, etc ...

For every environment I did a key shot first, then repeated the process on the others.

In terms of look and colors, I had some artworks I did in the pre-production, you can have a look there :
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and there
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If you have more questions don't hesitate !
  08 August 2012
Alex, Thank you for the information. will be very useful for me.
Congratulations again for the work done masterfully.
  08 August 2012

I really enjoyed the fight scene during the thunderstorm! I've heard water is one of the most difficult images to work with when trying to make it look realistic while other elements are being integrated into the work. Great job guys!
Reverse Engineering FARO Arm, ROMER Arm, & 3D Laser Scanning
  08 August 2012
Awesome work - I love the way you retained the fox style movements on the girl once the change happens - really well thought out.
Software Used:
3D: Cinema 4D, MotionBuilder
Finished Work:
  08 August 2012
Outstanding job!
Yeah, I have a site
  01 January 2013
This is really inspiring... where have you guys move on to now?
  01 January 2013
Originally Posted by wolfofsahara: This is really inspiring... where have you guys move on to now?

Hey ! Thanks a lot everyone for your kind comments ! I'm really happy you appreciate it : )

For now, one of us is in Paris at CUBE, animating, another is in China doing some concepts and animation. Julien and I are in London, Julien is at Framestore doing some Special Effects on a movie, and I'm freelancing in commercials trying to work on cartoony commercials as much as I can !

Thanks again everyone : )
  01 January 2013
JR Gauthier
3D Character animation & design
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