Environment: Flooded Town Hall Square, Copenhagen

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  08 August 2005
Ehy jussing, good start, i'll take a look to this thread, i'm curious to see the development.
see you
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  08 August 2005
Hey jussing, i've just been browsing in the WIP section and i've come across your work, just like to say well done, the lava bridge was totally awsome, and i really liked the pyramid. Waiting for the Demoreel to download now, ca'nt wait to see the layering.

Anything new happening on this WIP? It's an awsome start, i will be folowing this thread for shure!
Hope all's going well with the job you got.
Iest
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  02 February 2006
omg you are at it again!
this is looking damn fine
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  02 February 2006
Dammit, I haven't updated since July! Embarrasing....

Thanks guys for the nice words, you're too kind!

I think I need a break after the Ocean challenge, and then I'll see if I can get back to work with this thing.

Cheers,
- Jonas
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  02 February 2006
Talking

i perfectly know this kind of situation :
A bunch of projects on the mind, but sometimes don't want to finish them.
And all of yours works are just great! I'm not sure, I can tell the same about myself
 
  03 March 2006
Come on jussing...we wait for your next update!
And if you remember well...it took me almost a year to finish my dragon, with a lot of pauses between....so take it easy
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  03 March 2006
hey nice work.
you should check out a book by pete draper he has some fantasic max stuff. the book is called deconstucting the elementswith max 6.
he really pushes the way you can get quality work out of max without any plugins.

BTW your pretty much finished i would recomend another noise/smoke displace map on the water. ohh and i think there is a shader in the max LIB files that you shopuld be able to tweak to get a ocean looking texture. i think it is a raytracing meterial??? not sure.

good work keep it up.
 
  03 March 2006
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