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Old 03-24-2014, 09:14 PM   #1
LaMereHic
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Ivan Riguidel
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Cyber Don quichotte

Cyber Don quichotte
Here is a character i am working on,
A robotic version of Don quichotte:
I post the chronological advancement of the creation






Comments and critics are welcomed as usual.

Retargeting


WalkCycle


Runcycle
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Old 03-25-2014, 02:40 PM   #2
Narntson
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Noah Arntson
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Cool idea. I can't wait to see your "windmill" character if you're developing one!
 
Old 03-26-2014, 09:14 PM   #3
LaMereHic
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Ivan Riguidel
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Thanks for the comment, i'll show the windmill as soon as i finish it.

Here is a side view of the run

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Old 03-28-2014, 03:24 PM   #4
numnah13
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To me this walk cycle looks stiff. Don quichotte's hips are glued to the saddle. No sliding/balancing/anything. The same with legs. They should dangle or spring a bit.
 
Old 04-01-2014, 05:44 AM   #5
LaMereHic
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Ivan Riguidel
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Quote:
Originally Posted by numnah13
To me this walk cycle looks stiff. Don quichotte's hips are glued to the saddle. No sliding/balancing/anything. The same with legs. They should dangle or spring a bit.

You're Right Numnah13, my ridding character low part was pretty frozen, i did subtle adjustments on it on the video and replace it.
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Old 04-01-2014, 03:37 PM   #6
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Much better. I would add some motion to the knee and ankle. Now the lower leg is motionless relatively to Rosinant body.
Look at this girl. Her feet wiggle all the time and the angle between thigh and calf keep changing.
http://www.youtube.com/watch?v=urdE5IntRCI
 
Old 04-02-2014, 09:49 PM   #7
LaMereHic
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Ivan Riguidel
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Thanks for yours comments, Here is a little update with more balancing of the legs
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Old 04-03-2014, 01:52 PM   #8
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Old 04-08-2014, 12:59 PM   #9
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Guy Jamieson
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I'm not liking the toe flop. It's too much.
If you're going for a cartoonie walk cycle, then leave it in at about 30% of what it is now, otherwise only leave it at about 5%.

Just something to try
Well done

Guy
 
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