VFX test | Tank Crushing car

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Old 03 March 2014   #1
VFX test | Tank Crushing car

Hello, i did this over the weekend,
made with max. and rayfire
this is still a wip, no particles and so many fractures.

would love some critcs

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Old 03 March 2014   #2
Rayfire plugin--I wish Maya had something like this. I'm impressed how dynamicly complex your sim looks.
Old 03 March 2014   #3
I loved this

Yea ,id love for maya to be able to get such great looking dynamic content done well
Old 03 March 2014   #4
rayfire or manual

actually friends. most of it is really a hand animation, morph targets by vol select and basic rigging & ffds rayfire helped abit, but without it this could still be done. nothing just particles cant do, there is no volume breaking here, so rayfire is not that important here.

thanks ! for the comments
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Old 03 March 2014   #5
Looks great so far. Would love to see some of that glass shattering.


"The best things in life are either illegal, fattening, or take too long to render."
Old 03 March 2014   #6
Outch man, that's double win.

First, I really like the idea (gotta try this sometime), and secondly, the execution is great.
The fact that you used FFD's, Morph targets, and Volume select, and animation by hand is making this even more impressive. You really have the feel for this.
Some tutorial would be awesome (even if it's on some primitives).

Now, I am off to your site, to see what else you have got.
Now it's the time to be extreme!
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