IP Incubator! - SCHIRKOA

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  08 August 2014
*It's getting hard to work on this between work and life. Have been slow lately.
*Two more sequences ready to render.



 
  08 August 2014
Ha ha--Nice poster in the bckgnd! Despite everyone wearing the bags, it's nice to see they're individual, ie. the girl reading her phone. **so I guess I mean, u got a nice balance going there!
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Last edited by Narntson : 08 August 2014 at 03:57 AM.
 
  08 August 2014
Thanks Narnston.

Yes, despite the obvious similarity I am trying to diversify them as much as possible. Although it's very subtle. Besides, I like your current project. Maybe because I like creepy characters. I respect the hard work you are putting in there. Good luck.
 
  08 August 2014
I really like the look of your work, especially the shot in the train station. If it's not much trouble, would you explain your shader/compositing process a little bit?
 
  08 August 2014
Thanks jspoon,

Sure. I will compile some images to showcase the workflow.
 
  09 September 2014
A work in progress clip. Showcases 90% finalized look and feel. Missing Fx/video screens and some other elements.


Last edited by redCigarette : 12 December 2014 at 09:32 PM.
 
  09 September 2014
Looking bad ass man
 
  09 September 2014
That is looking really good man. I like the mood in it kind of noir like.
 
  12 December 2014
Act 1 finishing render soon. On to Act 2 now.


Last edited by redCigarette : 12 December 2014 at 04:18 AM.
 
  12 December 2014
Imagine FX Magazine has featured 4 artworks from Schirkoa in their January 2015 issue.

 
  12 December 2014
Nice, congrats! :-)
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Alf Lovvold / VFX

www.alflovvold.com / www.vimeo.com/alflovvold
 
  12 December 2014
Looks great and this is what i call easily "art". Very nice.
 
  12 December 2014
I have been delaying blue district for a while. Part of it was the fear of the scale of things in here. Part of it was the amount of importance it holds for the story. The guttering neon, the shady characters, the skimpy prostitutes and 'that' bar with quirky bagheads.

In Act 1, a cozy bar song reveals this sleaziest part of town. And you can somehow start to relate this with that warm corner where you can sob off the wives and bosses.

In Act 3, though. Well..things change.

I am slightly happy with the anticipation of things that are about to appear in Blue District in upcoming updates. Thanks to assets from Unity Store and Daz, I can finally forget to create every nut and bolt from scratch and focus on the story. I have laid out the basic map here, time to layout shots and populate things around!

Happy New year everyone.



 
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