Poképa, an short animation.

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  03 March 2013
Poképa, an short animation.

Hello, I'm pretty new to the world of 3D.
This is a simple animation that i'm working on to get a bit more into the workflow of Vray,
It's a simple animation of pokéballs falling down and interacting with one another.

The Particles are little lights, I wanted too give them a more blurry edge using an radial ramp as the occapacity. Didn't turn out to work. And there is too much dept of field.

For the animation, here's a low quality render:
Youtube link

Let me know what you think,
Thank you so much.

  03 March 2013
Thumbs up Update

I have made some small changes to the scene I had so far.
A short list of changes:
- I changed the aperture from 5 to 2.5, ( currently it's 2, but not on this render )
- And made the focus distance from 36 to 37, this made the main pokéball more in focus.
- I tweaked the motion blur, for a better mood considering the lights, from my perspective.
- Tweaked some more on the overall render.

Here it is;

Changes to make:
- The center light of the pokéball needs some bloom and glare, but i'm considering doing that
in After effects, since I like the other lights in my scene how they are at the moment.
- (This will sound very noobish), Figuring out how to get vray to do my renders on my GPU.
i've started a thread on resolving this problem here

Comments are allways helpfull.
  03 March 2013
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