Critique me as a student.

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  12 December 2012
Critique me as a student.

My Name is Joshua McBride, I am a second year Multimedia student at NTU and specialise in Virtual Environments and Animation.

I was hoping to possibly recieve some feedback/ constructive criticism as part of my context assignment where I aim to see how/where I can look to get a foot in the industry.

A Link to my CV and portfolio as well as work blog can all be found on my website http://jbmcbride.com

Any feedback or direction is greatly appreciated!
 
  12 December 2012
I'm looking at the robot animation; Not terrible but not amazing, you're a student so it's expected to have mistakes here and there. I'm guessing you are using 3DS Max, it just looks like the kind of work from that software.

- You have a lot of shadow flickering which can be solved by cranking up the shadow map size.

- You're cuts also have a little jitter to them. You either forgot to bookend your camera jumps or you had accidentally keyframes. Remember when you comp something you don't need to render something out all as one movie, you can have separate files per scene / cut. You can also edit in post too! Weather that be color corrections, or even fixing things to make them look better! I went to school for character animation and the one thing they lacked to teach us was why you would always want to edit in AE or PS.

-Your robots are moving linear so thats all fine, but if that spider had footprints it would be more believable . Instead of the legs just moving and his COM moving forward.

Hope these help
 
  12 December 2012
Originally Posted by tdjordan: I'm looking at the robot animation; Not terrible but not amazing, you're a student so it's expected to have mistakes here and there. I'm guessing you are using 3DS Max, it just looks like the kind of work from that software.

- You have a lot of shadow flickering which can be solved by cranking up the shadow map size.

- You're cuts also have a little jitter to them. You either forgot to bookend your camera jumps or you had accidentally keyframes. Remember when you comp something you don't need to render something out all as one movie, you can have separate files per scene / cut. You can also edit in post too! Weather that be color corrections, or even fixing things to make them look better! I went to school for character animation and the one thing they lacked to teach us was why you would always want to edit in AE or PS.

-Your robots are moving linear so thats all fine, but if that spider had footprints it would be more believable . Instead of the legs just moving and his COM moving forward.

Hope these help


Wow this is great critique! (and yes, it was done in 3DS Max )

I definitely need to work on my mapping skills, and RE jitter, I tried to work around a less than ideal time constraint by employing a single camera throughout, and keyframing it very tightly so as to act as a separate camera- though I see your point and could have perhaps spent more time in post production on cutting the shots up to add more definite camera changes.

How would I go about "spider footprints"?

Thanks for the feedback, they certainly did help!
 
  12 December 2012
As for footprints it depends how you made the spider rig. If you used biped then you hit the red (set planted) button, in the biped animation tab. If you used the new CAT system then hit the little foot button to plant the foot. If you used your own custom bones then that would be a doozy.

You can either keyframe each foot, frame by frame so they dont look like they are sliding.

Or add a move constraint to the foot part of the leg and toggle that on and off.

As long as you remember no two feet lift up at the same time, one always comes up as another settles down.
 
  12 December 2012
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