Critique on camera tracking use (see WIP)

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  09 September 2012
Critique on camera tracking use (see WIP)

I posted a video at showing my attempt at exporting SynthEyes tracking data to modo.

For the photography experts in the crowd, the scene generated a lens of 238mm for my camera setting. And I was forced to shrink my model down to nearly 1mm in height for it to be in the right scale with the terrain. My question is, does this seem right for the scene footage I had SynthEyes solve for? Because my model is squashed flat by the telephoto lens. I'm assuming that changing the lens in modo to say 50mm would ruin the purpose of camera tracking.

Also, is there a way to get the scale larger so that my model can be around 3 or 4 inches in height instead of 1mm? It would be easier to work with then.

Thanks for your help.
  09 September 2012
It needs some motion blur, at the moment its' looking quite sharp against the somewhat blurry backround. And you should probably do a posterize operation on it to match the BG compression artifacts.

Excellent lighting BTW
"For what is a man profited if he gains the whole world but loses his own soul?"

- Jesus
  09 September 2012

I rendered the ship in modo with the desert footage as the backdrop. I had modo's render settings turned down all the way. I did have motion blur on, but the flattening of the object flattened the blur also. My second try that I posted on YouTube used 200% blur instead of 100%.

Maybe next time I'll use After Effects, so that the modo ship is a layer that I can add blur/artifacts to even more. On my second try, I had added a planet in the sky which I blurred in AE.
  09 September 2012
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