my ironman project

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Old 06 June 2012   #1
my ironman project

been working on this for a while now... its gone through a fair bit of design iteration going from initially a copy of the mk5 suit to where it is now.. a sort of slimmed down war machine with carbon fibre panels..

all modelling, rigging, animation and rendering done by myself.

walk cycle test...
http://www.youtube.com/watch?v=hDsu...M&feature=g-upl

wip pics and renders...


















 
Old 06 June 2012   #2
couple more renders...




 
Old 06 June 2012   #3
Looks amazing!

Can you control each plate individually or are they all joined together?

-Yasha
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Old 06 June 2012   #4
Each plate is driven keyed mate. took a while esp around the midriff. if i move the arm the shoulder plates shift and rotate around. similarly for the legs toil esp knees upper thigh and ankle.

however on top of that i have a series of offset controls for the panels so if need be i can literally keyframe each one.

I also have a series of high frequency noise expressions (rndchannel script) used so i can add vibration to the plates.. useful for in flight shots.

Finally i have weapons that are driven off a slider using a script i wrote.. this way i can key a complex array of motion for say.. a forearm weapon but then just drive it all off one slider control.

More animated shots to come.. got some crazy suit-deploy sequence lined up that's gonna take a while to figure out but could work well

Last edited by anthonymcgrath : 06 June 2012 at 02:15 PM.
 
Old 06 June 2012   #5
Quick bit of modelling work - mostly detail behind the leg/booster areas, backs of the knees and the hip... Still got a fair amount of bits to do esp. behind the arms when weaponry is revealed. I actually want to remodel the arm to be more aerodynamic too.


Last edited by anthonymcgrath : 06 June 2012 at 05:26 PM.
 
Old 06 June 2012   #6
Yeah that would be the more logical way of doing it.

New renders look great.

Hey what you going to do with the rig once your done??? and is there any chance I could get a copy of it??? I would love to do an IronMan shot.... well once all the Avengers hype dies down.

-Yasha
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Old 06 June 2012   #7
Another quick test pic closer to the leg with the detail.. need to boost lighting in there more but its starting to get there..

 
Old 06 June 2012   #8
The model and renders are looking good dude. The walk cycle is looking good, the only crit I have is it looks like his hands are passing thought his legs. Weight looks nice.

J
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Old 06 June 2012   #9
cheers mate - the walk cycle was just that - a test to see how it renders out etc. Its since been refined a fair bit in the arms and shading materials too. Most of it was just to see how panels shift and move with the motion.

I'm in the midst of doing an animatic for my suit-up sequence so my time is going into that now.. i dont wanna share out too much but i think its gonna work a treat - the shots i thought would be difficult are certainly going to work anyway once the detail is added in.

Once i get the animatic completed i'll get a playblast up

ant
 
Old 06 June 2012   #10
Groovy....
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Old 06 June 2012   #11
Thanks!

Done a few animatic shots now. they're all working quote well and cut together nicely. if anything maybe they are too long in the time i need the suit to deploy. got a few more shots to animate then I'll get a playback edit up.
Nice thing about doing this is that straight away as i put shots together Im thinking "ah need to.model that bit and didn't think about that part either". However Im also able to look at a shot and think "yeah that shot can be cut down to 30 frames and the next needs ten more" ..once the edit is working I'll be able to take each shot and really work detail in
 
Old 06 June 2012   #12
Animatic to come soon. done about three quarters of it! really wanna share but want the animatic to edit nicely before i post it on YouTube
 
Old 06 June 2012   #13
animatic version01 on facetube!

okay as promised.. here is a first pass animatic of what i plan to do...

My initial thoughts were to copy the sequence from iron man2 but its been done. Then i went to see Avengers and thought 'blast... there goes my deploy-in-freefall idea! So i sat about and thought up a way to have a suit deploy in a unique situation.

It occured to me that his ironman suits always seem to come to him when he's in trouble.. and that this route might possibly be one Stark himself would want to have work for him if it ever happened. He's already been in one incident (Humvee from the first film) so it stands to reason he might want to deploy his suit much like a full-body air bag! With that in mind i figured a car crash or possibility of dying in a car would be a cool way to deploy the suit!

Please bear in mind animation, timing & possibly shots may change - its just meant to give me an idea of the amount of work needed in various areas (lots lol!) The animatic just tells me if the story & high level concept of the sequence is going to work. The character is clearly missing from the car at present with just a proxy mesh in place for the close up shots. This will get added for the next version.

The camerawork is meant to convey a sense of urgency - i took some inspiration from a car chase in one of the Bourne films for this. Shots need to be quick and snappy yet convey enough of whats happening. At first my shots were about 30-60frms each in the deploy sequence and i quickly realised it was taking forever. My idea was for my character to realise he's in trouble and QUICKLY deploy his suit.

hope you like. Thoughts, comments & ideas most welcome
ant

http://www.youtube.com/watch?v=BmTSPcyOvYY&feature=plcp

<iframe width="560" height="315" src="http://www.youtube.com/embed/BmTSPcyOvYY" frameborder="0" allowfullscreen></iframe>
 
Old 06 June 2012   #14
This is really nice, modeling and rendering is spot on. I watched Ironman 1 and 2 yesterday, for the 5th time

Ironman 3 is currently being filmed here in North Carolina
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Old 06 June 2012   #15
Thanks its obviously changed from the original idea and early modelling but i don't really like to do direct copies of anything really. i have tried to maintain things like the helmet and small bits like the bolts and general leg design. The more i researched into it now(bought the art of iron man book) the more i realised how considered it was in aeronautical design with airlevons and even the back looking like a bulky fuselage.
Bit more model detail to add in around the foot and the neck and wrist/forearm and some rigging down the back then its good to go. got to model cg character in there too with realistic hands etc.

Quite happy with the animatic tho. hope i can do it justice. really need to figure out some convincing explosions with fluids and dust fx so if there are any good threads or links with info then add the links on here
 
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