Who wants to animate my character ??

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  01 January 2005
Who wants to animate my character ??

Hey all,

I was wondering if anyone wants to rig and animate a character i done.
You can use it in your demo reel etc, along with credits given to me and i will do the same



Mike
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Mike Andrew Nash - VFX

Last edited by MikeNash : 01 January 2005 at 08:15 AM.
 
  01 January 2005
I'd love to animate that character. looks like fun. unfortunately, i don't know how to rig, but if someone else rigs it up, i'd be more than happy to take a crack at it!
 
  01 January 2005
I'd love to try, if it's a maya file. I'm still new to rigging and animation but I can give it a shot, it'll be good practice.
 
  01 January 2005
Hey,
Yeh i want to get someone who has done fair bit of high poly character animation before
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Mike Andrew Nash - VFX
 
  01 January 2005
Thumbs up

Fantastic your work, very well done model, will you make animation?
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CARMEN BLACK - WIP ANIMATION
 
  01 January 2005
Hey Kravit,

I've done this arrangement in the past with others.
It seems to work out well.
I'd love to have a crack at your model.

As an example, check this out:

http://student.vfs.com/~3d46biren/

click on the run cycle quicktimes at the bottom of the page.

Anyway let me know.
 
  02 February 2005
Unfortunatly I have no idea about animation.

But hey!...Great character
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sexy panda with balls
girl
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chicken
 
  02 February 2005
Can you post up a character mesh? By the way, Looks Good
 
  02 February 2005
wow brilliant design, done in max7? you really pulled off the wrinkles well btw i'd also like to animate, don' t know if i would have time though :S
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  02 February 2005
I'd love to animate it if someone can rig it in 3dsMax. Unless you are willing to transfer your model to Maya then I can skin and animate it. Looks good !
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PIon!

Last edited by mehdianim : 02 February 2005 at 02:21 AM.
 
  02 February 2005
im down id like to animate your character , what software did you make it in if its in maya i can rig it

Last edited by thehive : 02 February 2005 at 02:25 PM.
 
  02 February 2005
cool!

Great character there, my friend! I'd love to rigg and animate the biotch but I'm a 100% Maya dude. Plus, I think I need a new PC as mine would probably have a nervous breakdown after I get done skinning her. Animating will be quite hard without some MoCap data to edit seeing that the character is very realistic and hand keying natural movements is very hard!

Check out some of my chick animations/rigg(modeled this too) for reference here:

http://rodbrett.com/Rodney/walk_test_ver_4.exe
http://rodbrett.com/Rodney/cycletestNEW.exe
 
  03 March 2005
Really nice character Kravit...she might be the girl friend of Splinter cell or Solid Snake !

Quote: Animating will be quite hard without some MoCap data to edit seeing that the character is very realistic and hand keying natural movements is very hard!


If it was easy everybody will do it

For sure Mocap is MUCH MUCH much much.... faster, but it give an animation "tasteless", linear, whithout strong poses. Well, that's my personnal point of view.
If you have the opportunity to animate the character on your own, will'nt be more interesting to "do" the animation, even if it's more time consuming and harder? Using a camrecorder to study the movement, choosing the interesting motion...removing useless motion...accentuate "interesting//usefull" motion...is a good way.
BTW, your "knight girl" is really looking nice (model...texture...)!!
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  03 March 2005
I certainly agree with you 100%, phenobarbidoll. I was just thinking of the easiest and quickest way to get her up and running. Motion "referencing" ala camcorder and video footage is much better(I reference motion all the time). You can still use MoCap as a "base animation", then animate on top of it, but it requires cleaning up MoCap keys(usually keys on every frame on every joint! Yikes!) with takes forever. Thanks for compliments, too.

-pod
 
  03 March 2005
I can put a 3DS Max (7) Biped with Physique on it if is not too dense. But I only have today off so act fast.

-S
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