LightWave Problems

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  10 October 2006
Post LightWave Problems

I'm going to keep track of problems I encounter with SyFlex in LightWave;

1. Collision object MUST have Display Subpatch Level set to at least 3. You CANNOT set Display Subpatch Level to 0, 1 or 2, LW will crash.

Last edited by EUP-3D : 10 October 2006 at 05:35 AM.
 
  10 October 2006
Collision object MUST have Display Subpatch Level set to at least 3.

Last edited by EUP-3D : 10 October 2006 at 05:36 AM. Reason: Delete post
 
  10 October 2006
Originally Posted by EUP-3D: Collision object MUST have Display Subpatch Level set to at least 3.


I assume that's only if you're using a subpatched collision object? i can't see it making a difference if the object is just polys and the display subpatch level changes nothing?
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Double Negative visual effects
 
  11 November 2006
Originally Posted by EUP-3D: I'm going to keep track of problems I encounter with SyFlex in LightWave;

1. Collision object MUST have Display Subpatch Level set to at least 3. You CANNOT set Display Subpatch Level to 0, 1 or 2, LW will crash.



Hi...
-Can you post any screeshot from Syflex's panels, tools and options?
-How well integrates with Layout?
-Can you use weight maps for controling folding, pinning and stuff like that?
-How fast is it?
-What about calculation times with more than 10K poly objects?
-Can you bake the calculations?

Sorry for all these questions, but i'm considering buying it and there is no info about it anywhere in Syflex's site...

Thanks a lot,
Gregg
 
  11 November 2006
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