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Old 11-16-2004, 07:20 AM   #31
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Cliff Cramp
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Coloring WIP: Assault

Just another update. It still needs work. I plan on doing a few more versions.
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Old 11-16-2004, 07:39 AM   #32
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Can Göçmenoglu
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maybe you can have those people attacked , and add some dead bodies to the scene
3D G.S.Opera Thread

Last edited by dubacan : 11-16-2004 at 08:33 AM.
Old 11-16-2004, 07:43 AM   #33
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Eric Browning
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Hey, I really like the people in the foreground on this last pass- they look like they are just now cutting and running, like it wasn't real to them until the attacking ship got that close. Fantastic work!
Old 11-16-2004, 08:23 AM   #34
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Mihai Titoiu
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Yeaa man! That's what i'm talkin' about!
Old 11-16-2004, 08:27 AM   #35
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Robin Chyo
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that's coming along really nicely! i love how you did the city's buildings! keep on trucking!
Old 11-16-2004, 08:51 AM   #36
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Allan Corrigall
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wow, nice entry sofar man, i really like the scene setup and the building allyway kind of thing, how long did it take you to paint that so far?
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Old 11-16-2004, 10:30 AM   #37
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Pierre Droal
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Paris, France
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I really like the way you painted frightened crowd : that's brilliant. (i like the rest of the pict too)
Maybe it would add more depth if you light the big ship a little, suggesting an atmosphere between it and little ships flying away from it.
Good scene, very lively !

My space opera
Old 11-16-2004, 02:05 PM   #38
kicking and screaming!!
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Marek Okon
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Yeah it is looking good! Looking forward to more
Old 11-16-2004, 02:32 PM   #39
old site:
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Mats Holmberg
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Looking good! Very John Berkey!

I think you should boost the color a bit. Try adding some orange/red to the explosions to give them some more power. I would also advice you to think about the way the image is composed - i think the background is superb with a very nice perspective and all, but the at the great window there's a very distinct gap between forground and background. I would try bridging that gap with either something sticking out into the space, or by painting something like a ship crashing through the glass. You get the point.

Looking forward to seeing the final thing!!
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Old 11-16-2004, 11:14 PM   #40
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Cliff Cramp
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Thanks gang for the nice words. It still needs work, though I think it's starting to get there.
Old 11-17-2004, 02:24 AM   #41
Melted cheese rules
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Remko Troost
Sr.concept artist & illustrator
Ubisoft Entertainment
Montreal, Canada
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Hi!!!Althought I really find that windowlicker got great point there this looks great man!!!
I just find the scene a little bit too cropped and missing some air.Maybe put the camera a little bit higher and have some kind of balcony on the foreground with some people closer to us as those first ones.
Maybe the horizon(or skyline?,don't know,sorry 4 my english :-) )
could be a little bit more rounded,with the buildings a little bit more inclined.
Anyway I suscribe,great drawings and great concept!!!

My grint space pra:
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Old 11-17-2004, 10:39 AM   #42
Tommy Lee
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Thumbs up

Way to go man...

I think everybody has good points, but thats also very subjective. technicwise isn't alot to crit, because it's still an early stage. Balance is good, dramatic... classic with your personal touch.
I would say when you happy with your piece,... GO WITH IT!!!

Summary: ME LIKE!


Traveling the world to mark your rotten flesh...
Old 11-17-2004, 11:16 PM   #43
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Ricky L. Hunter
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the foreground adds a lot more to what was there before. great work and cant wait for more. just keep pushing forward.
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Old 11-18-2004, 06:42 AM   #44
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Cliff Cramp
Cliff Cramp Illustration
Buena Park, USA
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Coloring WIP: Assault

Another update. I've added some stuff falling in front of the window on the left.
My Website

Old 11-18-2004, 06:48 AM   #45
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Panu Uomala
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ahh , excellent ! great work on how you've made those
people look like they're fleeing !
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