CGTalk > Sponsored Challenges and Awards > Past Challenges (Archives) > Older Challenges (before 2007) > CG Challenge XVI - Grand Space Opera - 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 12-17-2004, 04:19 PM   #46
Rook
Sugar Sugar
 
Rook's Avatar
portfolio
Shaun Absher
Character Modeler
Blur Studios
Venice, United States
 
Join Date: Jan 2002
Posts: 247
Thanks for the crit Versiden. I'm going to wait and see how she reads once she's in the compisition and then adjust her.
The hair is plastic lookin, but as you say, Terraarc she's wip, no textures yet.
 
Old 12-23-2004, 05:35 PM   #47
Rook
Sugar Sugar
 
Rook's Avatar
portfolio
Shaun Absher
Character Modeler
Blur Studios
Venice, United States
 
Join Date: Jan 2002
Posts: 247
Modeling: Monster



I have neglected posting because I have been unhappy with my efforts on this creature thus far. I like something aspects of him and others I'm luke warm on. Hopefully a zbrush pass will give him some zing.
__________________

 
Old 12-23-2004, 07:49 PM   #48
markovicd
Future An1mat0r
 
markovicd's Avatar
portfolio
Darko Markovic
Modeling / Animation
Belgrade, Yugoslavia
 
Join Date: May 2004
Posts: 1,210
Send a message via MSN to markovicd
hey great model man!
__________________
www.artofdarmar.com

Concept designer
 
Old 12-24-2004, 05:02 AM   #49
KolbyJukes
Expert
 
KolbyJukes's Avatar
portfolio
Kolby Jukes
Principal Artist
Bioware
Montreal, Canada
 
Join Date: Jul 2002
Posts: 2,848
Looking nice man, I think the transition between the rib cage and abs could be softer, also I'd make his belly fat hang over his crotch, right now it's way too smooth. The pecs look a little odd, I'd rethink the shape.

it's gonna look awesome after a zbrush pass!

happy holidays
__________________
 
Old 12-24-2004, 06:19 AM   #50
Aethyrprime
Dead Man Walking
 
Aethyrprime's Avatar
portfolio
Alaric LaBrie
Musical Composer / 3D / Gaming / L & NL Video Editing
Invisionary, llc.
North Palm, United States Minor Outlying Islands
 
Join Date: Aug 2004
Posts: 1,608
Send a message via Yahoo to Aethyrprime
Thumbs up

Very excellent creature so far. Your entire process looks tight. Great job. Keep at it!
 
Old 12-24-2004, 09:23 AM   #51
Rook
Sugar Sugar
 
Rook's Avatar
portfolio
Shaun Absher
Character Modeler
Blur Studios
Venice, United States
 
Join Date: Jan 2002
Posts: 247
Modeling: Torso Pass 1



Here is my first pass on the creature's torso with Zbrush.
Thanks for the advice Kwak. The pecks look a little to saggy for me right now; like they are made of jello without muscle underneath. The stomache on the other hand I perfer, as opposed to a more fatty version.
Good to see some people aren't afraid to critique in here.
__________________

 
Old 12-24-2004, 09:23 AM   #52
theuni
...out of this world!
 
theuni's Avatar
portfolio
Stephan Theunissen
3D Artist
Stuttgart, Germany
 
Join Date: Jan 2004
Posts: 726
Send a message via ICQ to theuni
Great modeling skills Especially the head part of the creature looks really great. Nice idea to make on big eye out of it
__________________
>> DREAMSCAPE <<
>> Mad Max WIP <<
>> HQ <<
 
Old 12-24-2004, 09:27 AM   #53
Rook
Sugar Sugar
 
Rook's Avatar
portfolio
Shaun Absher
Character Modeler
Blur Studios
Venice, United States
 
Join Date: Jan 2002
Posts: 247
Ha, a big eye, I never looked at it that way. I was intending it to be tech. The creature derives it's senses from it's mechanical equipment, making it a more effecient killing machine, and giving me an excuse to model some hooks in the flesh.
 
Old 12-24-2004, 09:40 AM   #54
Jason-Kane
Frequenter
Jason Kane
Character Modeler, Digital lighting TD, and Set Dresser
United States
 
Join Date: Mar 2002
Posts: 99
Send a message via AIM to Jason-Kane Send a message via Yahoo to Jason-Kane
Nice!

This looks amazing!

I can't wait to see this image complete. It is very likely going to get first place.
__________________
Jason Kane
www.KaneCG.com
 
Old 12-24-2004, 05:53 PM   #55
YasushAzush
Post Production
portfolio
Yasush Azush
Dubai, United Arab Emirates
 
Join Date: Dec 2002
Posts: 1,081
wooooooooooooooooooooo
great model
well done
__________________
visualact minimal | CG tips&tricks in simplified language.
 
Old 12-25-2004, 06:04 AM   #56
adel3d
Freelancer
 
adel3d's Avatar
portfolio
adel adili
VFX Creative Diretor
Birmingham, United Kingdom
 
Join Date: Feb 2003
Posts: 817

Cool

awsome modeling!
I haven't seen such good modeling among others,
wish you success!
Hope to see the other stages!
and
__________________
Leda
URL:facebook
GSO 3D (Ho.. Mentions) Hi-Res l Detail l WIP
M&S 3D (3rd Ru.. Up) Hi-Res l Detail l WIP
Journey 2D unfinished
 
Old 12-25-2004, 11:20 PM   #57
terraarc
:thumbsup
 
terraarc's Avatar
portfolio
Mike Giannakopoulos
Computer Engineer
Greece
 
Join Date: Sep 2002
Posts: 841
Send a message via ICQ to terraarc
WOW! Pretty scary creature! The details work just fine z-brushed!

Nothing to crit at this point waiting for arms and legs

Best wishes
__________________
"The problem is to decide what to do with the time that is given to us", Gandalf the white
MySite
 
Old 12-26-2004, 05:16 AM   #58
KolbyJukes
Expert
 
KolbyJukes's Avatar
portfolio
Kolby Jukes
Principal Artist
Bioware
Montreal, Canada
 
Join Date: Jul 2002
Posts: 2,848
looks to me like the pecs might be a bit high on the torso, on humans the bottom the sternum is just a tiny bit (2" or so) below the bottom of the pecs, but on your monster it seems to be like a foot below, then again this is a monster, so...it's not a big deal to fudge the anatomy a bit. I hope that makes sense. I also think the jaw could use a more varied shape, right now it seems a little too angular, making it look almost mechnical - though, that might be what you're going for.

anyway, really promising man, best work I've seen in this competition.

cheers,

-K.
__________________

Last edited by KolbyJukes : 12-26-2004 at 05:20 AM.
 
Old 12-26-2004, 07:53 AM   #59
Theodorus
New Member
Ted Wilson
student
Canada
 
Join Date: Sep 2003
Posts: 10
Hey man, your models are awesome! Very impressive detail work. The only crit I have is the close resemblance of your monster design to a character from the Authority comic book. I don't know if it was subconcious, but he looks very similar to a character named Seth. Just a heads up! Great 3D!
 
Old 12-26-2004, 09:27 PM   #60
Rook
Sugar Sugar
 
Rook's Avatar
portfolio
Shaun Absher
Character Modeler
Blur Studios
Venice, United States
 
Join Date: Jan 2002
Posts: 247
Damn, Kwak now that sternum is going to drive me nuts. It's funny the stuff you don't notice when your in the middle of making something.
Theodorus, I have never read the Authority. (Though I have been told it's quite good.) If you have any links to a picture of the character it would be appreciated. My thoughts of the design where just to have something big like a shark mixed with King Kong. The shark like head looked so silly I changed it to this more alien design with tech integrated into him.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:49 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.