Grand Space Opera 3D Entry: Jason Maguire

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Old 11 November 2004   #1
Grand Space Opera 3D Entry: Jason Maguire

Jason Maguire has entered the Grand Space Opera 3D.

Challenge Page

Latest Update: Final Image: Final


Here is my final image submission, just want to say a huge thanks to everybody that has offered me critque and encouragement.

This contest has been a great amount of fun for me and a huge learning experiance aswell. I'll definately be sticking around to see some of the great works (far better than mine) you guys are doing turn out. :)
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Old 11 November 2004   #2
Hi guys, I'm looking forward to participating in this. I'm working on the story and concept art now.
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Old 11 November 2004   #3
cool.. good luck

ps: any idea what it's about?

Last edited by Fahad : 11 November 2004 at 03:20 PM.
 
Old 11 November 2004   #4
Concept Sketch: Concept Sketch Rough



“What’s that over there?” Cried Jotham as the ship ran ashore.

A blue glint in the distance had caught his eye.

Jotham was an explorer, he had travelled far to get here. Many dismissed the rumours as myth, but Jotham was not easily swayed.

“Could this be it?” He said, dusting off the find.

“Poseidon”

A large crystal, too heavy to carry lay in the sand before him. It shone with a light brighter than the heavens themselves.

The myth of Poseidon was one long told in Jotham’s homeland. A dark tale of wealth, power, betrayal. And of death. Long considered to be Merely a cautionary tale told to scare children, Jotham always believed otherwise.

He ran back to the ship and grabbed some raggedy rope to tie around the artefact. As he began to hoist it backwards he became hesitant, the implications where troubling. But nevertheless, he felt this something he must do.

He took the crystal to the wisest men of the lands, who with careful study informed him that this object, this object of supposed myth contained the very knowledge and power of the gods themselves!

With this discovery he vowed that he would create a civilisation of nobility, of wisdom. And so the city of Atlantis was born.

Jotham gathered together the finest leaders of the land and created a chamber of elders to rule the city.

Centuries passed and the crystal provided the inhabitants of Atlantis with many blessings, eternal life, wealth, science. In time the city towered larger than any other and rested upon the ocean itself.

But Jotham was not happy. The inhabitants of Atlantis had changed, greed and power had begun to corrupt them. Soon the other elders decided that with there power they could conquer the world itself.

Fearful of what he had created, Jotham journeyed to the highest tower of Atlantis and thrust his dagger into the crystal, destroying its power and the technology it fueled.

As the city gently sank into the ocean, the elders gathered around the crystal to see what could be done, but it was hopeless.

Many escaped to the stars to begin anew. But the elders, remorseful of what they had become remained in the chamber, and accepted their fate.

Still very rough at the moment, working on it!

Thanks for the welcome Fahad. :)
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Last edited by Eagle_e7 : 11 November 2004 at 12:49 PM.
 
Old 11 November 2004   #5
Modeling: Modeling - Table



Made a start on the modeling. :)
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Old 11 November 2004   #6
Modeling: Modeling - Lamp



More modeling!
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Old 11 November 2004   #7
hey, nice concept you got going on ... though, maybe it needs to be in space? you can just change the setting and it'll stay just as good (even better, since this is what the challenge asks for)

back to the concept:

i think it's great, i can see lots of rubble falling from the ceiling, and we wittness this from inside the chambre (and perhaps looking out into space?)

maybe people trying to escape (except for the elders)?

like the mantle/table and crystal, though maybe even exaggerate the size of the crystal compared to the people, make it huge! it is symbolically, might as well illustrate that symbolism physically (artistic license)?

anyways, keep up the good work!

Last edited by Fahad : 11 November 2004 at 10:17 PM.
 
Old 11 November 2004   #8
your modeling looks awsome! I really am looking forward to seeing this piece unfold!

Should make water inside the room, slowly filling the chamber up.
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Old 11 November 2004   #9
Thanks for your comments!

Quote: though, maybe it needs to be in space? you can just change the setting and it'll stay just as good (even better, since this is what the challenge asks for)
I think you're right, I've adjusted the story so that alot of them escape to the stars which would mean that this marked the beginning of a galactic civilisation. So I could show a bunch of ships escaping through the large window.

Honestly I prefer it where they all die but I should really stick with the contest theme.
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Old 11 November 2004   #10
Originally Posted by Eagle_e7: Honestly I prefer it where they all die but I should really stick with the contest theme.

heh .. yeah i can understand that. would be nice to work on as a personal project one day .. ?

anyways, keep up the good work.

cheers
 
Old 11 November 2004   #11
Modeling: Modeling - Elder Head



Made a start on one of the Elders. :)
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Old 11 November 2004   #12
Modeling: Modeling - Elder Head



Some more views.
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Old 11 November 2004   #13
hey man, you're very good. those are really nice models you've got there ...

one area to work on:

the ears, specifically the area nearest to the face, it looks like the ear has been glued on rather than blended into the head. (i.e. it looks like the ear is a forign object) hope that makes sence. also the top part of the nostril, looks a bit like it's been pinched from the inside of the head, though perhaps it'll look ok when it's finally textured.

keep it up.

cheers
 
Old 11 November 2004   #14
Quote: the ears, specifically the area nearest to the face, it looks like the ear has been glued on rather than blended into the head. (i.e. it looks like the ear is a forign object) hope that makes sence. also the top part of the nostril, looks a bit like it's been pinched from the inside of the head, though perhaps it'll look ok when it's finally textured.
Hey you're right, I'll put more work into those areas.

Many thanks for your comments.
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Old 11 November 2004   #15
no problem man
 
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