Grand Space Opera 3D Entry: Agostino Priarolo

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  12 December 2004
Modeling: props_tools_worksite_03



Props and tools. Tab 03.

These elements are seen from a quite long distance...I'll try to add details when I can see the work site with all the tools and machineries inside.
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: props_tools_worksite_04



Props and tools. Tab 04.

Here some kind of covering structures, about 40 meters high. It's where workers put electronics and other staff that have to be on shade.


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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: spaceship_worksite_mainbody01



I modelled the main body of the spaceship, as it is set up on the worksite.

The space shipe has a corona where people live, which has artificial gravity inducted by the spinning of the body while it's travelling on space.
The ship has got 4 PowerIone Antieuristic engines, and the power which pushes the ship comes out the 4 wings that you see at the lower level.

Some parts of the main body are still under construction as you can see by the structures that come out here and there-

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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: site01_wip_rend



Here the worksite, with all the elements I did so far.



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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
As you has metiond before I think you should do som more detales on the charecters, and alsso som mor to the ship.

It looks really great at the moment but as I said som more detales and it will look moch better.

Carl.
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  12 December 2004
Details

Thank you Mr_Carl for your comment.

Certainly I have to add more details to all the staff I'm putting down; but the main problem is to manage the big size of this project. Before going into the small scale, I think I really need to have the global sight of the whole thing.

All the props I added look really small into the whole image, so I'm thinking a lot on how much detail I have to put on my textures, and how much I have to work on single little objects....I mean, I have to plan this thing but I have to do it per levels, from the top to the base...

more details soon...

next steps:

- the city at the horizon, laying under a geodesic protective energetic dome.
- textures for the terrain. Details for the landscape (dead trees, rocks, river, roads, holes)
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
suggestions

Comments and critiques are very welcome.

I would like to get, from you dear visitor, also suggestions about some threads that I could watch to learn. I already follow my list, but maybe I didn't see something that is in your mind...

thank you
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: site03_wip



Here another step.

In the background there is the city under a sort of electromagnetic protection cupole (diameter: about 400 meters). The city (or better, the village) is about 2000 meters (1.25 miles) from the spaceship work site.

I coloured in red the 2 characters just to set the focus of the composition, anyway the suites will be a combination of reds, or blues, or both-

and I remodelled the terrain.

I'm texturing. Pictures in few hours.


.
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All work and no play makes Jack a dull boy.[color=Silver]

Last edited by ago-stino : 12 December 2004 at 09:28 PM.
 
  01 January 2005
Texturing: tex_study_01



Some colouring and texturing studies, here.

I began to sculpt details of the new mountain in zbrush.

I'm using a composite material, with some other blend materials...

more details later. and more studies.


.
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All work and no play makes Jack a dull boy.[color=Silver]
 
  01 January 2005
Texturing: tex_study_02



The last of the four images above, but bigger.

I would like to have a planet similar to Mars...but different.

I'm playing at the moment with a bunch of coloured variations of a base texture that I painted in zbrush, plus some photographs of different stones and marbles. The challenge is to manage the memory limit, the lack of power in my system, the size of textures...but I'm looking for a compromise, considering the distance of mountain...

anyway, more details soon...


.
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All work and no play makes Jack a dull boy.[color=Silver]
 
  01 January 2005
Texturing: tex_study_02_det



A detail from the image above...


more tomorrow.


.
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All work and no play makes Jack a dull boy.[color=Silver]
 
  01 January 2005
Modeling: model_anim_01



Modelled and textured the little animal that gets the attention of the child.


.
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All work and no play makes Jack a dull boy.[color=Silver]
 
  01 January 2005
Texturing: tex_study_03



Today work:

- modelled and textured the animal,

-added details to the spaceship under construction, and assigned generic coloured materials to each part, as placeholders.

- some other experiments with the materials of the mountain.

- modified the two human characters....enlarged trousers to the child, moved shoulder and other pieces of the suite of the father, and some minor sculpting.

to do in the next 3 days:

- add more detail to humans, and texture their models.

- add detail to terrain in foreground.

- add elements to the worksite (tools, machineries, humans)



.

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All work and no play makes Jack a dull boy.[color=Silver]
 
  01 January 2005
Modeling: dad_suite_study7



Today I finished the main 2 human characters; added more detail and painted.

Here and in the next pictures the steps.


.
__________________
All work and no play makes Jack a dull boy.[color=Silver]
 
  01 January 2005
Texturing: dad character - last details and painting



another step



.
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All work and no play makes Jack a dull boy.[color=Silver]
 
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