Grand Space Opera 3D Entry: Agostino Priarolo

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Old 12 December 2004   #31
Modeling: son_suite_study1



Starting from the polymesh of the father, I modelled the son... the challenge for me now was only to find the right pose, hands, arms, legs, in the place that I meant they to be...the suite is a few large on the trousers, exactly like how the child-spacesuite of my future son will be (if I'll have one...)
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All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #32
Modeling: son_suite_study2



and here's the smoothed version.
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All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #33
Rendering: composition_study01



From this point, I'll submit 8 images I rendered.
The goal of these pictures is to study the composition and camera position for the final image.

I'll see better after few time and after other people suggestions.

I placed some spheres as placeholder for real elements to be modelled. In the middle there is the spaceship worksite, far in the background is the city, and in the foreground that one single sphere is the animal, who captures the attention of the child.
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All work and no play makes Jack a dull boy.[color=Silver]

Last edited by ago-stino : 12 December 2004 at 11:56 PM.
 
Old 12 December 2004   #34
Rendering: composition_study02



camera 02
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All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #35
Rendering: composition_study03



camera 03
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All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #36
Rendering: composition_study04



camera 04
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All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #37
Rendering: composition_study05



camera 05
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All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #38
Rendering: composition_study06



camera 06
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All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #39
Rendering: composition_study07



camera 07
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All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #40
Rendering: composition_study08



camera 08. This is a try with a 200 mm zoom. I'll try something else in another moment.
__________________
All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #41
My vote goes to number 7 I think it's best i nmany matters. It shows great mountains but focus is still on the characters. It shows the grand scale.
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...chase your passion, not your pension
 
Old 12 December 2004   #42
thank you Arturro for your comment..I agree.
I think that the basement, where the 2 characters look to the landscape, should be cut a little from the frame, it's not so simple, anyway I'll try with different lenses, from different distances.

It's clear that all depends on how I'll compose the image with the camera...really important staff...


Have a nice work
__________________
All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #43
Rendering: composition_study09



Ok.

After some rest and thinking to suggestions, I removed all my cameras but the 7th. Then I tweaked it's position, I moved the characters and added some elements.
I like this last frame; camera angle, lens and elements fit right my original idea (the thing that I had in mind at the beginning). I think I'll keep this.

Now at work on spaceship worksite.

bye

__________________
All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #44
Modeling: props_tools_worksite_01



I started to add tools and materials to the worksite.


__________________
All work and no play makes Jack a dull boy.[color=Silver]
 
Old 12 December 2004   #45
Modeling: props_tools_worksite_02



Props and tools. Tab. 02
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All work and no play makes Jack a dull boy.[color=Silver]
 
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