Grand Space Opera 3D Entry: Agostino Priarolo

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  12 December 2004
Modeling: land_study2



top view-
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: land_study3



perspective view-
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: land_study4



camera view, located about on the father's eyes
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: dad_suite_study1



i modelled an helmet trying to model a soft, pumped like surface, as if the helmet is covered by a protective and soft layer.
I thought to give to each suite some kind of \"used to dress it, dressing like\" look, either by the shape and colours and/or decorations...
This tv-like helmet could need some restyling, but i have to remember that father and son will be seen from an high and not-so-close point of view. Also helmets will be seen almost completely from the back; and I like the back of this helmet ;-)
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Hi there! nice start, can you show us the shaded terrain with some basic light in the camera view? Maybe I could give you some advice when I see how the shadows and the terrain really looks.

good luck!
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...chase your passion, not your pension
 
  12 December 2004
note: How i modelled the helmet

A hard work to me that I started knowing very little about patch modeling, poly-adjusting and meshsmoothing. I just wanted to try this mix...but next time I'll start directly with editable-poly and meshsmooth...faster and better.

on this helmet, i started with a net of cross-sections (modelling only on half side), then I applied edit patch, I adjusted the shape, converted all to editable-poly, adjusted, mirrored and finally I applied meshsmooth that gave all that pumped-like surface look.

I also tried to work on a copy of the helmet using NURBS, I don't feel good with them.

thank you Poveda and thank you Turbinea
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All work and no play makes Jack a dull boy.[color=Silver]

Last edited by ago-stino : 12 December 2004 at 12:46 PM.
 
  12 December 2004
Modeling: dad_suite_study2



Started to work on the body of the suite.
editable poly. I started from a box, then extruded, moved and rotated faces. I work also with a meshsmooth modifier on top of the stack, and work always on polygons watching the final smoothed result.

I placed a box as reference to human proportions. I started working with centimeters as units. (on landscape modelling I used meters).



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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: dad_suite_study3



another step
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: dad_suite_study4



On this step I decided in which "direction" to model the shape of the father.

I thought he will NOT have an athletic, doom-videogame-hero-like shape.......
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Yeah Nice Start looking forward to seeing some more of this work. Keep it up!!

Good Luck To you!

My Thread http://www.cgtalk.com/showthread.ph...ght=Gary+Picton
 
  12 December 2004
hi agostino,

helmet looks pretty good. try to use a bit more polygons on your body, perhaps collapse the meshsmoothed version to a mesh and remove edges you don't need - then work with this to add more details. it's hard to push the meshsmoothed form in the right direction with extreme low poly meshes. don't give up, it looks promising and your idea is really nice!

like the photos on your hp. i'm a big fan of northern countries, but i never was in finnland .. perhaps this year

seeya
 
  12 December 2004
Modeling: dad_suite_study5



Here another step on the modeling.
I used NURMS smooth included in editable poly.

thank you Philipp for your advice. Nice hair on your conductor.
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Modeling: dad_suite_study6



I put the father in pose, using a biped skeleton and physique. I added some elements.

Ok. I wish to proceed "step by step" on my work, but I want to stop on single pieces of my project only a bit each time; I mean, I'll add details but I prefer to work on something else of the composition. Jumping here and there as like as you do in a drawing and/or painting.
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All work and no play makes Jack a dull boy.[color=Silver]
 
  12 December 2004
Hi Arturro,
Thank you. More studies in a while
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All work and no play makes Jack a dull boy.[color=Silver]

Last edited by ago-stino : 12 December 2004 at 06:13 PM.
 
  12 December 2004
...error...
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All work and no play makes Jack a dull boy.[color=Silver]
 
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