Grand Space Opera 3D Entry: Andrzej Sykut

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Old 11 November 2004   #16
nice so far. I think, for getting a less friendly look, you should go for more wrinkles,eyes deeper into the orbits, and corners of mouth pointing downwards.
Keep it up!
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Old 11 November 2004   #17
Gills. He has no nose, so he uses gills It'll make more sense with teeth let's say he'll have a lot of 'em.
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Old 11 November 2004   #18
very nice concept character, massive head.... love to see it with texture.
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Old 11 November 2004   #19
Modeling: head model - teeth



That's what he looks like with the teeth. Nice and friendly, but when he smiles, you know, better to ekhm... run away ....
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Old 11 November 2004   #20
Nice.....I think he looks fine as he is.......A meaner version will never go as far as a more friendly one I think.......I think you can go with this,he still is a menacing sort,but has a gentle kind of good guy look.........Some thick poly whiskers and some wispy hair would go great with him too I might add.......Nice going Andrzej.................


EDIT.......................I cant believe it.......You posted this last shot as I was posting,and there are the whiskers........great minds think alike you know......
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Old 11 November 2004   #21
heya azazel,
so glad to see you in! and I'm glad you are aiming for a humoristic concept, not alot of them in this challenge as far as I've seen.

a few things about your character that I noticed.
he looks a little to round, have you considered adding more angles to his face, a few straight "lines" would add alot. like, defining the jawbone and then have very thin parts of skin(like from ppl who where reaaally fat and then made a diet) hanging and flapping. almost like in the frontview concept.

also, I think it's a little bit strange to have skin going around the area where a nose is usually located, and then not having a nose. but, I think it would look even more strange not to have it like that. I really like the idea with gills instead. but it works better in the concept somehow, can't put my finger on it.

still I like him alot already, I would like to see a little more definition though. but, that might be personal preference, as with everything.

..I wonder what his IQ is..?
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Old 11 November 2004   #22
Thanks, guys.

Michael: No wispy stuff, to annoying to make, and i don't think it's really worth - i doubt there will be a closeup of the face... Curent poly hair is annoying also, but that has to stay...

Anders: Right. Some angles will appear, on eyebrows especially. As for iq, he does not have a banana instead of his brain, does he ?
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Old 11 November 2004   #23
Modeling: more face modelling...



Made the jaw bit more angular, as the eyebrows. And details, eyepatch, pipe....
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Old 11 November 2004   #24
the little shark-pipe is really nice little addition! and the jaw-change gave him more character imo.

a little thing, the eye-patch strap, can it really look like that? looks glued to his head. but I also see the problem in doing it the "right way".
pff, shitty little critic..

looks great from this view, would be neat to see a few other views later when you feel ready.

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Old 11 November 2004   #25
Great character. It's been fun watching the development of his personality through your modeling. I really like this latest pose with the pipe and all. I think his expression is saying a lot about who he is in a very clean and simple way. Very nice!
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Old 11 November 2004   #26
Really like this azazel, that character has a great sense of fun somehow
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Old 11 November 2004   #27
im really hapy that it's 3d . not 2d, hehe
nice clean wire. maybe too clean. are you planning to use some kind of displacement, zbrushin or smth? or this character is too far too see that kind of detail?
and of course pipe is just zajebista. i can't wait to se the final scene with this guy.

powodzenia
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krzysiek
 
Old 11 November 2004   #28
Anders: Yeah, eyepatch was not great, fixed it a bit... more angles will follow in a minute or two

Gary: Thanks

Brian: Thanks. It IS great fun to work with this character

Krzysiek: No displacement, just good old bump. And, it's likely the character won't be too big in final scene.
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Old 11 November 2004   #29
Modeling: the head - more angles



More angles, here the eyepatch is not yet updated (changes are not big anyway ;))
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Old 11 November 2004   #30
WOW! Freakin' cool character yet! Awesome modelled! I'm really, really looking forward for more stuff! Keep feeding me

Greetz & Good luck,

Gijs
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