Grand Space Opera 3D Entry: Aaron Lambert

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Old 11 November 2004   #31
heya, the city is coming along great.. lots of character and uniqueness for each building. Even a pastry shop... awesome.. hehe

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Old 11 November 2004   #32
Texturing: Close Up of Tower



Can you tell which part this is? I added a bit more in the modeling department (couldn't help myself). I seriously need to work on textures like a madman, there are so many to do... sigh.
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My Completed Grand Space Opera (3D):

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Old 11 November 2004   #33
Thumbs up cool ideas

I really love your story about the Lorillian civilization harnessing the chemical & beating gravity.

A few Ideas: add some dirt "grunge" to the textures: make those engines looked old, they don't need to be shiney & new. I'm sure the technology took a long time to develop, right?

Add some cloth, maybe old rugs or flags.. who said everything in space has to be cold hard metal?? as you said the Lorillian's have raised themselves from the surface ... so they would have probably taken alot of the earthly materials with them... eg. wood, plants, flowers.. etc.. some of the materials could have broken away from the main structure.. broken wreckage or old obsolete technology.. that is now uninhabitied .. or maybe it is a ghetto area.....

only some ideas....
good luck & I can't wait to see the finished result...
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Old 11 November 2004   #34
Thanks mickman. You're very right, things do look a bit too perfect and too shiney to be believable. I'll have to go back and work on that later, getting things dirty and all. Right now I've just got to get those basic textures down. And plants are definitely lacking in the picture, I'll see what I can do about those too. Broken wreckage, very interesting idea. I tell ya, if only I had more time. Alas, I must stay focused. Thanks for all the great suggestions, I'll see what I can do to implement them where/if possible.
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My Completed Grand Space Opera (3D):

If you are a happy employee does that make you 'gruntled'?
-Jack Handey
 
Old 11 November 2004   #35
its cool to see how you're advancing from scetch to modelling and it's awesome
 
Old 11 November 2004   #36
Texturing: The Capitol



Here it is, the very tip top of Lorelli. My how it shines at night! But then again, it's always night when you live in a cave.

All fiction aside, I sure have learned a lot from this project so far. Never have I set out to accomplish something this big in 3D before. And just figuring out how to get the glows looking right took me countless hours. But I feel accomplished now. Sure, I'm no 3D master, but I'm learning, man I'm learning...
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My Completed Grand Space Opera (3D):

If you are a happy employee does that make you 'gruntled'?
-Jack Handey
 
Old 11 November 2004   #37
Nice very nice! I see you have a very effective modelling style, using low poly models. I would suggest paying a bit more attention to your textures. They're good for now, but you might need more detail in order not to compromise the rest of the scene.

Good work no less! Cheers!
 
Old 11 November 2004   #38
Texturing: Center Saucer Textured



I'm just beging to appreciate what real texture artists must go through!
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My Completed Grand Space Opera (3D):

If you are a happy employee does that make you 'gruntled'?
-Jack Handey
 
Old 12 December 2004   #39
Texturing: Big Scene Render



Finally, everything together in one scene! Keep in mind that this is all just the default lighting. All the glows are from textures. Speaking of glows, I think I overdid it a bit. I will have to work on those some more.

TTFN
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My Completed Grand Space Opera (3D):

If you are a happy employee does that make you 'gruntled'?
-Jack Handey
 
Old 12 December 2004   #40
Lighting: More Lighting



Working on lighting. Spruced things up a bit. Still needs some big adjustments and for some reason a couple textures didn't load.
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My Completed Grand Space Opera (3D):

If you are a happy employee does that make you 'gruntled'?
-Jack Handey
 
Old 12 December 2004   #41
Yeah! the lighting gave the very nice and unique mood to this picture! Well done. Maybe it's just a litle bit too strong.. I'm waiting for more
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Old 12 December 2004   #42
that's some very nice environment man keep working wish you LUCK !!!
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Old 12 December 2004   #43
wow easy with the glow, even though it looks cool, is killing the beauty of the image. all I see is glow... well if you like it that way, I bet is fine...

everything else looks good to me. I have a little problem with the bump map of the pillars, but I guess it could be just me. I think is way too big.

Keep it up

- cheers!
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Old 12 December 2004   #44
Cool

Excellent progress!
Hope to see the other stages!
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Old 12 December 2004   #45
Oh yeah, there is definitely going to be less glow. It's hard to tell what the glow will look like without rendering in full and this thing takes like half an hour if I render evreything. So I just posted what I had so far. The final will be much less radiant. You think the pillars are too much eh? Perhaps I shall tone them down as well. Also someone told me that the front platform is competing with the center saucer part for the focus of the scene, so I'm gonna try toning down the platform and making it stand out a little less. Thanks for all your encouragement and help. Any other suggestions, please tell me.
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My Completed Grand Space Opera (3D):

If you are a happy employee does that make you 'gruntled'?
-Jack Handey
 
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