Grand Space Opera 3D Entry: Gerardo Damian Barbero

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  11 November 2004
keetmun: thanks for your commentaries! i hope to follow this style in the rest of the image.
Cheers!!!

kaajey: i think the same, but don't worry about this, many people have similar ideas, city being destroyed, kings, emperors etc. but all are following different ways. keep going!!
Good Luck!!!
 
  11 November 2004
Thumbs up smoooth!

Originally Posted by Smooth-Criminal:

adding more detail with bump maps and some test with metalic materials.

Muuuuy bueno.

Good detail, very balanced.

keep going!
__________________
Daniel.-

 
  11 November 2004
Intersting design.

What technique are you using for the construction of the geometry????
__________________
We are all immortal, it is just that some of us choose to lead shorter lives.
http://www.cgtalk.com/showthread.php?t=178709
 
  11 November 2004
Daniel Pittaluga: thanks, i hope to finish it in time.

WazaR: i use 3dsmax - box modeling with the inset tool --> extrusions -->and of course mesh-smooth.
 
  11 November 2004
Modeling: building



this it is a building that this in the top of a mountain, I must add more detail in some parts but this almost finished.
 
  11 November 2004
Hi Gerardo, the building looks good, a quality amount details, thumbs up man! Keep it up and we will see ya in the final
__________________
Every expert was once a beginner.

My GSO
 
  11 November 2004
thanks for your opinion, i add more in a moment ,and I hope to arrive in the end!!
 
  11 November 2004
Texturing: more test



i add some dirt to the building, I am going to continue experimenting!!
 
  11 November 2004
wowo, that is soo cool... really like the way u model.. awesome details.. great works mate.. keep it up.. best wishes from me... brb for more updates...keep it up
 
  11 November 2004
What can I say, your models rock I can only advice to experiment more with the colors. I wouldn't give a one color to the building. For example give different colors for the roofs, for the sculptures, for the walls in the top part. And make this dirt more visible.

Good progress, keep it rollin'
__________________
...chase your passion, not your pension
 
  11 November 2004
Arrow

Agree with arturro, your building is great but it needs few color variations.


Exellent work
__________________
- My portfolio -
 
  11 November 2004
Your modeling looks great, has a really fluid feel. Looking forward to seeing what it looks like with textures.
__________________
http://www.schastudios.com
 
  11 November 2004
arturro - Nomad: thanks for the opinions, but dont worry the model it is not textured (only dirt effect), and yes definitely i am going to add diferent textures and colors to the diferents parts,and a more visible dirt effect, thanks for the advice.

neble: thanks, i am working on that
 
  11 November 2004
nice model
simple extrudes but heuge model
__________________
Survival Shader Pack | Arnold Material Library For Autodesk Maya
 
  11 November 2004
Very nice models !

Just a little crit though : a square base connecting to an hemisphere (the dome at the top) makes the whole building looks strange.

Good luck !
Waiting for updates.
__________________
"Nobody beats me in the kitchen."
Casey Ryback

My Website
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:30 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.