Grand Space Opera 3D Entry: Mike Moir

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Old 10 October 2004   #31
Hello mmoir , The concept art looks nice , i like the colors and the structures in the scene . The ship concept looks good it will be interesting to see all the datails when you start to model it

The cargo has nice details , maybe you can add more fireguns in the side of the ship and has more defense

Keep the good works man
Old 10 October 2004   #32

Thanks for the comments, I sort of wanted the cargo ship a bit vulnerable . I was going to have fighter escorts for the cargo ship. Although the ship would still be open to attack from above if I added gun ports to to the sides. I will have to think about.

Old 10 October 2004   #33
Originally Posted by HieSpike: I'm liking that cargo ship, I think it could go without wings....but, I'd recommend making it a bit more airodynamic. Not necessarily smoother or rounder, but maybe proportionally more consistent. Basically, the head could be bigger I guess.
Yeah, that's the one thing which is throwing the design off for me as well. Other then that, looks great!
My eyes are open, yet I continue on dreaming
Old 10 October 2004   #34

Hmm, I may change the cab to be also a bit of a troop carrier as well that way I can make it bigger. Maybe almost the entire width of the cargo part of the ship.
Thanks for the feedback.
Old 11 November 2004   #35
I think the cargo doesn't needs wings, neither to be more aerodynamic, as in space there's no need for both. Secondly, to make it more vulnerable you shouldn't, in my opinion, give it a front gun (which is more for attack). It better be fitted with a defence turret (a 360 turning one for example). Otherwise it looks cool. Keep up!
All those who believe in psychokinesis, raise my right hand.
Old 11 November 2004   #36
Modeling: Fighter craft model

Here is the fighter craft modeled, it is still in two halves so there is a seam down the middle. I have to add the vertical takeoff thrusters and landing gear . I am sort of happy with the look of it. I was worried it would simply look like a jet fighter that exists today. I think it looks a little more futuristic, which was what I was after.
Any comments are welcome.
Old 11 November 2004   #37
Hey nataz,
I was envisioning this cargo plane for use in space as well as in the air too. For the gun turret at the front it is supposed to swivel or turn , maybe I should emphasize that more.
Thanks for your comments.
Old 11 November 2004   #38

P.S. Sorry for offtop.
What you mean. Follows to change ideasin several scene. Or place other accents.

My CV is you can look at this link
Old 11 November 2004   #39
I don't know what you exactly mean.
Old 11 November 2004   #40
Modeling: Fighter craft model

An updated fighter craft image. Just combined the 2 halves to form one mesh. Added the thrusters and landing gear. Adding the cockpit stuff is next and then I will be done this model for now.
Old 11 November 2004   #41
Modeling: Enemy fighter Model.

Here are 4 views of the enemy fighter. I just did a quick cockpit so there may be more to it than what you see here. I have to weld the two halves together so there is a seam up the middle. I was going for a little like a bat feel to it.The wings,fuselage and rear stabilizers are all one mesh.

Last edited by mmoir : 11 November 2004 at 10:23 PM.
Old 11 November 2004   #42
hey mmoir-

i like the fighter design, has a retro jet fighter look to it, but it's different enough. sort of new age design from the 50's or 60's. Almost Flash Gordon or Spaceman Cody in style. I like it, cool stuff...
Old 11 November 2004   #43

I liked your sketches and models, i just thinking if your models need a litle more datails. The scene would be great but when working with print resolutions we need many details to the final image look interesting to the eyes.

Your colored sketche are very good and i think that you can use a hard sun light to create a more emocional shot.
Dean Ivatchkovitch
Art Director

<<Spectacular 3D>>
Old 11 November 2004   #44
Hey Dean,
Thanks for the comments , I was planning on adding more detail to the elements in my scene that are closer to the camera . I dont know exactly which ones are going to be closest ,so I was planning on adding detail later on. I was also going to be adding detail with texture maps too.
Old 11 November 2004   #45
Texturing: Enemy fighter Texture

Here is the enemy fighter ,uvmapped in my 3d application then with my texture map applied . Some things don't line up so I should fix that. Have to add some identification markings too. Going to add some other colors , just don't know what yet.
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