Grand Space Opera 3D Entry: jan harcarik

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2004   #46
Modeling: arm done



another shot
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #47
Modeling: headshot 01



worked on head this afternoon.
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #48
Crazy, it seems that you're a talented modeler and you got an opportunity to show your skills but what about the idea and the environement, those characters are cool very high detailed, hope we could see a great work like that on the environement part, i'm looking forward
 
Old 11 November 2004   #49
thanx Cipher, you can see enviroment sketch here . these characters are just placeholders for models. Grey are bots and red is female character i work on just now. i need to model guns for them before i move to enviroment modeling.
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #50
Modeling: head



i think the head is done. in fact whole figure is completed. hope you like it. Any C&C are appreciated.
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #51
Modeling: closeup



closeup
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #52
Modeling: complete character



complete character
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #53
Modeling: gun test



this is just weaponry modeling test. maybe more advanced gun "systems" like lasers or particle guns fit better to these robots. what you think?
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #54
Texturing: texturing



this is first textured parts of main character. it is hard to notice but face texture is based on face of sandra bullock. chest is not.
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #55
really like the woman model, and his armor, but I don´t like too much the bullets of the soldiers gun´s, believe you could remove it, they look like blasters-guns... but, it´s your scene
__________________
GrafxBOX.com
 
Old 11 November 2004   #56
I think the head of the girl is too small compared to the rest of the body.
__________________
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
Photoblog
10 CGChallenge entry
 
Old 11 November 2004   #57
>stefgrafx - these bullets is just idea or test - to achieve more military, violent feel, you know something like desperados or commandos. maybe some energy wires/pipes fits there better.

>azazel - head IS little bit smaller than normal, i used comic books proportion instead of real life. i want create some hair for her and if this problem still shows up in final composition i'll fix it, thanxs for help

thanx guys for comments
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #58
Texturing: panzerbra



finally finished this one. C&C are welcome.
__________________
--------------------------------------------------------------------
 
Old 11 November 2004   #59
nasty !!!

I think she wouldn`t be so clean if she was wearing that rusty/used armour ... otherwise - very good texturing job

... also I`d like to see the texture or a screenshot of that armour`s mapping ... I`m really curious how you mapped such a complex object ...
__________________
 
Old 11 November 2004   #60
Texturing: uv&bump



hectic, here is shot of uv's and bump map. creating uv for this armor was really nightmare because of its complexity, otherwise nothing new here. what was new to me i had to consider max's smoothing "feature" - if i leave some uvs disconnected it creates texture artifacts on smoothed faces. this is why is most of it as one piece except of back, wing and collar. if i could arrange them as i wanted to it would take much less space.
__________________
--------------------------------------------------------------------

Last edited by turbinea : 11 November 2004 at 08:43 PM.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:49 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.