Grand Space Opera 3D Entry: jan harcarik

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  11 November 2004
nice modellin' turby! keep goin'nice sketch too!
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Uplift Universe entry


"Rechazando aquel que no combata....
y respetando quien nos sepa respetar"
 
  11 November 2004
Modeling: boot



thanx Jaba. Feedback always helps.
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  11 November 2004
Modeling: torso



Spend day working on torso, assigned few simple colored materials. Just to see what it looks like. Not completely happy, but experiments with colors have to wait untill i finish modeling stage.
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  11 November 2004
Nice detales on the boots!

Can´t really se so much of the torso so no coment on that yet.

Carl.
 
  11 November 2004
Modeling: chest and arms



sorry mr_carl, forgot upload second pic.
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  11 November 2004
Modeling: close up



Here is close shot of chest and armor. it needs more edges for meshsmooth, but you can see what i wanted to do.
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  11 November 2004
HI Jan! i se progress here too :-) nice nice nice, nothing much more to say, than
i am looking forward to se more of her face :-)

/Pau
 
  11 November 2004
Nice figure, now THAT'S sci-fi. Concept can come anytime.

my 3d GSO entry
 
  11 November 2004
Modeling: arm



Thanx guys for comments.
>> PauGfx, face is scheduled for weekend because i want to pay speciall attention to it.
>>yes, userBrian, that's kind of SCIFI i like. :)
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  11 November 2004
i really like your robot

why are you building your characters in generic poses.

since this is a still, would it not be wiser to model the characters in the possition they will be seen in

not only would you be able to achieve a nicer feel for the deformations but you wouldnt waste so much time modelling details that wont be seen....

unless of course you are going to have multiples of the same character and you need to skin em
 
  11 November 2004
victor throe, i agree with you it is wiser, but on the other side I plan to use multiple instancies of that robot in various poses so it needs biped or something. And it is my habit from creating game content.
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  11 November 2004
ah yes

and the same for the other character?
 
  11 November 2004
i plan to show female character from front, maybe frontright , so there is no need for details on back. i couldn't resist to do some details on her ass and legs but i keep it simple. And still need to do rigging because i'm not sure about her pose.
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  11 November 2004
Wow

Wow your design looks great and i love the detail in the model. Great sense of proportion too. Can't wait to see more of your stuff.
 
  11 November 2004
Modeling: arm done



arm and powerglove is finished
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