Grand Space Opera 3D Entry: jan harcarik

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  10 October 2004
Grand Space Opera 3D Entry: jan harcarik

jan harcarik has entered the Grand Space Opera 3D.

Challenge Page

Latest Update: Final Image: STRING EMPIRE AND LAST STARBURNER v1.01


This is my last update. Thanx guys for comments, you helped me a lot. challenge like this is exhausting but wonderful experience for me and major booster in my skills. i wish good luck to everyone who entered this contest.
Turbinea out.
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  10 October 2004
Modeling: turbinea



here is my rough 3d sketch of galactic warrior.
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  10 October 2004
Nice start. Do you have some concept sketches at all? It would be helpful to know where you're going with this. Well good luck to you, and keep up the good work!
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Grand Space Opera Entry
 
  10 October 2004
Modeling: small progress



Thanks. This bot is improvisation mostly, workin on it while figuring out overall sketch and composition. It is in my head but there is some problem with transfering it on paper :)
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  10 October 2004
Modeling: 3



finished rough scetch of bot. next step is detailing and polishing.
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  10 October 2004
robots looking good, waiting for details and a sketch of the concept. That will probably be very important, what if you spend all this time modeling a robot and it doesn't work in the concept illustrations? Anyway, good luck.
 
  10 October 2004
wow very nice start
is the final model going to be smoothed?
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lover of all things blue and squishy
MSN= dilsniq@hotmail.com

[the journey begins 3d entry]
http://forums.cgsociety.org/showthread.php?t=328783
 
  10 October 2004
Wink

THX Hie Spike, there is no concept for this bot yet, and i'm not sure if any will show up because i imagined it "on the fly". I'm now focusing on basic setup of scene so hopefuly i could avoid problems, thanx for hint.


Dark-elf2, it won't be smoothed if you mean meshsmooth used in boxmodeling. I plan use smoothing groups only, so i can achieve machinery feel from that character. Chest and thigh are smoothed that way, it is still without any detail but you see what i mean. There'll be another character (woman to be exact) and there i want use boxmodeling (and smoothing).

Last edited by turbinea : 10 October 2004 at 09:37 AM.
 
  10 October 2004
Interesting modeling style, almost looks like you're chipping away bits and pieces like working from stone.

Model is looking good - can't wait to see a concept sketch and find out what this guys all about!
 
  10 October 2004
turbinea, before you polish the character be sure what your scene will look like. Is that bot is going to be on foreground? Is it really going to be on the picture? I mean, first think hardly about the scene scetch and then go to the details once you are satisfied with the composition as such.
That is my opinion. I also did the way you're doing now but then come lot of questions how to organize the scene nice way. You can discard my opinion if that bot is going to be for sure the main character of your scene.
And good luck!
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My Grand Space Opera 3D:
http://www.cgtalk.com/showthread.php?threadid=180215
 
  10 October 2004
Concept Sketch



Hello guys, basic setup of scene is finally copmpleted and now you can see this character will be defintely on foreground (silvergreen figures). Also did small progress on Bot, all parts are smoothed now, next step are details. Background needs lot of work but you can see what I want to accomplish enviromentaly speaking. What you can't see there is heavy firefight between silvergreens and small Dots and Tanks and Planes in Distance. What do you think?

Last edited by turbinea : 10 October 2004 at 10:00 PM.
 
  10 October 2004
Modeling: 5



bot
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  10 October 2004
Cool Modeling: 6



No response? That's sad. Maybe this update showing some details on torso make you tell me what you think. :)

Last edited by turbinea : 10 October 2004 at 10:07 PM.
 
  10 October 2004
Modeling: 7: back



.
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  10 October 2004
Modeling: progress on head and arm



head is done, hand under construction
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