Grand Space Opera 3D Entry: Martin Sen

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 10 October 2004   #31
Yeah, it's going to be hard to design something that won't look like Star Wars, Star Trek, Babylon 5, etc... It's not that it's impossible, it's just that we're so infused with the space concept that it will be hard to break that mold. So I wouldn't worry about your ship looking like something else. You designed it, and it looks pretty good to me!

Keep it up!
Online Portfolio
Old 10 October 2004   #32
very nice sketch , very fast modeling. I like it ! good luck
Master and servant

space opera

my finished work

Luciano Berutti
Cg4Fun : )
Old 10 October 2004   #33
Originally Posted by Versiden: started greebling the rear engines.. man it's alot of work! it's harder than I thought, but it's looking ok so far. Still need to tweak the pipes I think, they're sticking out too much.

As it strikes me, usually the rear-end of a spacecraft like this one or a large spaceship for that matter is the most interesting part of the whole vessel.

As long i am not behind it when you hit the gas-pedal.
Robert van der Veeke
My Spectacular 3d Challenge
Gallery at Renderosity
Old 10 October 2004   #34
It's looking cool IMHO. The detail on the rear is coming along nicely, I think it wont have its full effect until textured, but for the model it looks damn nice. I agree with JamesMK's comment about the pipes - they look fine to me.

The only bit I would pick up on is the main engine itself. Everything else seems detailed, ut the main engine is very flat etc. - maybe you could add some additional detail to the outside of it.

Other than that, sweet job.
Old 10 October 2004   #35
Thumbs up

Very nice sketching and modeling... going to have so serious competition here. You might try drawing back a bit using an extreme field of view perspective effect to show more of the ships overhead such as a large carrier or frigate coming down behind the initial smaller craft with motion blurring on either the foreground or background depending on which you deem to be the most central point in the piece. I would also contemplate using an array of these bad-@$$ small ships you designed being deployed from the carrier at an extreme distance so they only look like little triangles. Anyway, just a suggestion, great job so far keep it up!
Old 10 October 2004   #36
hey!! you have a very cool concept and I love the modelling!!
the rear of the ship is really awesome!! good luck!!!
Old 10 October 2004   #37
Looking very nice Martin........Slow down there,give the rest of us a chance to get into some modeling too........... Mayhem,epic battle,very nice start on the modeling.I look forward to more great work from you.Keep at it hard.Looking very nice...............
Old 10 October 2004   #38
hi ...really nice modeling mate!...i hope all those great details dont make your scene too heavy...maybe u can use a texture instead all that geometry...but it maybe it looks much more nice the way it is...well ill be here to see more nice stuff man!...cya
My online portfolio
Old 10 October 2004   #39
Very nice Martin, the details are great so far! ...and think of Rattlesnakes advice about using a texture than modelled structures. I've done this "mistake" in the last machineflesh contest, my PC produced one failure after failure ....

...but I know u will do it right and look forward to see more of your cooool stuff...

cya mate

Old 10 October 2004   #40
Eh ! cool ! nice modeling !
Old 10 October 2004   #41
Nice deatils so far, very nice model.
Waiting for more rocking updates
"Its time to reload"

My art blog

Old 10 October 2004   #42
hiya, thx for the support..

JamesMK - sweet, thx.. more cheese to come ;p

chadtheartist - thx alot, it's very encouraging to hear! It's going to be hard to come up with something new but that's where the challenge lies.

RobertJ - ye, I put alot more effort in the rear, since in the concept sketch the rear is shown. I'm going to add more detail to it in the coming weeks.

stevetwist - ye I'll work on it, I planned to put the engine detail in the textures itself, with grooves and tiny bots/plates etc, updates to come

||) |V| |^| - I'll put some simple geometry placements to get the overall feel for the scene and play around with camera angles.

rattlesnake, Saschi0815 - ye you're right, I think for the smaller ships that are airbourne I'll use a texture instead, coz you won't even be able too see the details from that distance from ground level.

BookMansBlues, luciano berutt, oblivionblack, Virtuoso, gpepper,madshooter - thx for stopping by! more updates coming
Strange Behaviour - Spaced Out (Animation)


Last edited by Versiden : 10 October 2004 at 12:34 PM.
Old 10 October 2004   #43
really good concepts and sketches..

and great job on the modeling front too.
Old 10 October 2004   #44
Texturing: some quick textures

created some textures to see how it would look. The striped pattern inspired from Anakin skywalkers ship in the Clone wars cartoons.

Not too happy with the shader as it is atm, but I'm going to leave for now. So it's still WIP, looks like a toy ;(

Suggestions welcome.
Strange Behaviour - Spaced Out (Animation)


Old 10 October 2004   #45
Its battle star galaticaish to the max.real nice work though.Like where your headed.I quess evrything will have it's influences.Good stuff still.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:54 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.