Grand Space Opera 3D Entry: Mauricio Bartok

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  10 October 2004
Nice to see you again bartok , the progress with your model is looking nice. Ill keep an eye with your project , good luck
 
  10 October 2004
Thank u mosconariz

thank u too adr u crazy mexicans
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  10 October 2004
Starting the head , Ill finish all parts than detail them.

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  10 October 2004
great

do caralho..
o formato do torax fico bem louco..
soh a cabeça me parece muito tradicional pro desenho do resto do corpo.

parabens rei dos infernos!
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wtf!
 
  10 October 2004
nice...

good luck

[]'s
 
  11 November 2004
Ups , and a better render . Now Im thinking about the ship..........

Thanx Seijuro.



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  11 November 2004
nice render, the model it´s great to...
keep going
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Daniel Cavalcante
characeter animator
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  11 November 2004


.......................................
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  11 November 2004
Wink

I´ve been watching your job and i think, it´ll be a nice job, keep your mind busy, good luck!!!

Rambo!!!
 
  11 November 2004
Great Work
I am Waiting For A Rusty Texture
Keep Working
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  11 November 2004
Thanx Emmanuel


Hey Visualact the textures will be a challenge to me . Im thinking about it always but I need the courage to start , maybe tonight.Your Space opera is looking great
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Last edited by BartokDesign : 11 November 2004 at 08:29 PM.
 
  11 November 2004
Well Im playng with textures a little I was tired of modeling .
This is not the way I want , maybe it should be more opaque.
The texture was made for the arm only thats the cause of it looking weird in the body.
Any help is welcome.

Arm Texture , only arm texture......


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  11 November 2004
Wow Great

Maybe If You Clean Off That What ever Color You Have In Bak And Repalce it With A dark Gray And A Spot Light Wirh A Sky Light Will Help It Too.
Good Luck
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  11 November 2004
Nice job Bartox, it´ll become a very good job, but i think could be better if you´d make another light. good luck!!!

Rambo!!!
 
  11 November 2004
Thanx emmanuel , the light is just to test the textures.



Visualact , Im thinking about making a mask to define where it will reflect more light , like the silver parts . Thanx for your help I aprecciate that.
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