Grand Space Opera 3D Entry: David Marsh

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  11 November 2004
Rendering: Kane with Torso Rendered

And the render. I've made him look a bit meaner which I think helps. He won't be naked as I don't think that really follows with the story I have in mind. I'm thinking along the lines of a prision issue waist coat with a high collar. Should be cool.
Portfolio Site: here
  11 November 2004

Hi again

Your speed in this challenge is stunning. I canīt follow up. As you seemed to appreciate my comments, and even took the time to give me some in return, I thought you should get some more...

First of all, saw your newest version of the female character. Mostly improved...

Good things;

Better lips, more "sexy"...
Better, and overall, more feminin shape to the head.

Not so good...;

Her eyes has a more cold stare, in this newest version. I thought she had very good eyes in your first improved version (And also wrote it), But you have lost it a little in this newest one...-but I will wait to say more about that, untill you have made some face expressions.

Her skin (the skin texture) was more life like in the older version, Sun spots(the best word I came up with for that, those little spots, specially around the nose, that some(allmost all) people have, and gets more of when itīs summer...) etc.
Your new texture is a little too perfect for my taste, but maybe you still work on it.

Over all; Think it has improved, allmost perfect female ideal, but maybe thatīs not what you wanted...?

As Iīm writting this, you have just made a new update. Texture for "Kaneīs" body.

First of all, (and again I donīt know the word) his eyes seem to stare at something real(!) close (Please post the word for that). Thatīs not so good. Great muscles!!!
First impression stuff;

1) Longer arms, or smaller head(?)(or wider chest..(??))
2) Bigger "wing" muscles.(the one under his arms at the sides...Seems too small for a person as fit as him.)
3) Smaller noisebumps at his ab muscles.

How the f... do you make these maps so fast....

In my first post I said, that I had followed this entry
Quote: mainly because of your texturing skills
That has changed, you are just as good a modeller!!!
Great work overall

Btw. staying in the challenge, just need to find the time.
Journey Entry
My grand space opera entry (3D)
  11 November 2004
Cool update. The body looks absolutely fantastic, great arms/shoulders.

Originally Posted by Kragh: 1) Longer arms, or smaller head(?)(or wider chest..(??))
2) Bigger "wing" muscles.(the one under his arms at the sides...Seems too small for a person as fit as him.)
3) Smaller noisebumps at his ab muscles.

I think the proportions of the body are good, I think it is the size and, perhaps, placement of the head that is making the chest/arms seem narrow. Maybe a touch smaller and placed higher.

I also noticed the small "wing" muscles (lats). I think your could get more of a 'v' shape going with him with some slightly larger ones.

Rock on.


The job of the artist is always to deepen the mystery.
-Francis Bacon
  11 November 2004
Straightforward - Glad you like them. I use poly modelling only for pretty much anything i do these days, I just find it by far the most effective and simplest way to achieve what I want. So no, there are no splines, patches or nurbs used in these heads. I tend to start with a single quad and extrude out the profile (often following a photo for reference) and go from there.

You are right about the faces looking similar. As other people have noted, I am using one base model from which i am creating all the characters. This has the obvious benefit of being quicker but it does mean that no one model will be entirely unique. The female head has gone though some serious ammendment phases already and if I have time i'll go back to one of the male characters and make the model truely unique.

As for hair, this is my achillies heal My characters are almost always bald as I don't get on well with Shag:hair and lack the patients to make quality polygon based hair. I reckon i'll have to for the female though so i'll let you know how I get on, but the basis of it will be wavy polys with an alhpa'd hair texture applied I imagine.

Xero - Your input is always appreciated and it looks like you are right about the nose, i'll be fixing that next time I go back to her. As for the lips, i'm quite happy with them so will probably leave it at that and I really do need to move on. Although now you mention it they do look a bit pursed...

Kragh - Hello again, glad to hear your sticking with the competition - why have two dimensions when you could have three!

Her skin is pretty flawless now and I guess that comes down to preference. As i'm going for the movie poster feel for the final thing I think she should be made up to perfection like you'd expect from a hollywood actress - particularly an air brushed one. The eyes I agree with, I think I upped their self illumination and the added brightness has probably knocked some of the depth out of them. I'll address that.

As for Kane, he does look a bit cross eyed (that what you meant?) which I hadn't noticed until you pointed it out and yeah, his head could probably be smaller (I already made it smaller once, he looked like a dwarf this morning ) The lats (wing muscles) are very small, however I have done this semi-intentionally (honest) as i'll be lowering his arms and therefore occluding them from the final shot. I guess that they'll get in the way if I put them in.

The textures for the torso really are nothing special - just some sploges of colour in Photoshop that are painted to fit the UVW map. I haven't really gone to town as the torso will be fading out into the rest of the scene.

Crusty_Butt - Hi Brett, the head will be getting a smaller and i'll try raising it a bit. And following on from my reply to Kragh, the lats are small but I don't think i'll worry too much about changing them as they won't be visible on the posed character. Although having said that now you've planted this in my head i'll have to go and sort it.

Cheers to everyone who's taken the time to comment on my work, your critique is invaluable and I am making a point this time around to address every issue raised so keep 'em coming.

Thanks guys,
Portfolio Site: here
  11 November 2004
Great progress on Kane!

The torso is looking good, but the hand is splendid! I think it's a pity to hide some part of that hand!
The only thing I kind of find disturbing on the texture is the bump- veins , too many!

Great work overall and been watching over here for more, more!
"The problem is to decide what to do with the time that is given to us", Gandalf the white
  11 November 2004
wow ...your character looks really nice!! impressed about your texturing process mate!
i really like the black guy skin ...
i apreciate u gave me some advice at my i know your words are words of thanx a lot!
i wish u the best for the challenge!
ill be watching u mate
My online portfolio
  11 November 2004
i dont read the concept all but i think you are doing well
awesome work nice modeling
Survival Shader Pack | Arnold Material Library For Autodesk Maya
  11 November 2004
Rendering: Bull with Torso

I've adapted Kanes torso to fit this character, with the obvious adition of the t-shirt. I'll add some better, modeled in wrinkles once i've posed him with his arms folded (eek!).
Portfolio Site: here
  11 November 2004
Great model

Hello Swamps,

Your models are looking better every time I come back to see your work in progress. I can't wait to see the final results!

I was just wondering if the skin isn't too shinny, just a thought

  12 December 2004
Swamps... no word, I'm totally impressed about you work. Wonderful models and texture, and I love the concept !


Effectred. Creative Studio
  12 December 2004

Nice character modeling can`t wait for the final composition

Keep up the great work
- My portfolio -
  12 December 2004
Modeling: Bull With Arms Folded

Bull with arms folded.
Portfolio Site: here
  12 December 2004
Yes, he must have been exerciseing a lot His mate also Great models!, textures a little bit too shiny and wet, but great as well! Good luck, I'm waiting for more updates
__________________ your passion, not your pension
  12 December 2004
Rendering: Bull With Arms Folded - Render

Phew! What a headache this was! I'm officially never modelling another guy with his arms folded ever again. I almost gave up several times, but once I had an image of how he'd look in my mind I had to see it through.

Nevertheless, i'm well happy with the result of my toils. Only a few minor tweaks left and this character is finished.
Portfolio Site: here
  12 December 2004
hehe, I can imagine how difficult that is.. anytime where organics have to make contact with another part of the body, or with some1 else is a really hard to do. I remember in the making of Final Fantasy TSW, they mentioned the "kiss" was a nightmare

great job!

I agree with arturro on the shine.. I think turn down the spec a bit
Strange Behaviour - Spaced Out (Animation)


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