Roberto Ortiz - Animation Session 11 - Action Cut

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  12 December 2004
Roberto Ortiz - Animation Session 11 - Action Cut

OK I storyboarded the animation :

http://66.242.144.2/animation/story1.jpg
http://66.242.144.2/animation/story2.jpg
http://66.242.144.2/animation/story3.jpg
http://66.242.144.2/animation/story4.jpg
http://66.242.144.2/animation/story5.jpg
http://66.242.144.2/animation/story6.jpg
http://66.242.144.2/animation/story7.jpg
http://66.242.144.2/animation/story8.jpg
http://66.242.144.2/animation/story9.jpg

Ill be using this rig for the animation.
http://66.242.144.2/animation/puppet1.jpg

Wish me sucess guys!
-R
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Last edited by RobertoOrtiz : 12 December 2004 at 07:12 PM.
 
  12 December 2004
I like it.. It would be cool to see it rendered. The light from the lantern would really play well.
 
  12 December 2004
Thanks awake, I am now just working on issues of timing.
Here is the storyboard as an animated gif.

-R
Attached Images
File Type: gif Animation3.gif (67.3 KB, 30 views)
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  12 December 2004
Ok I blocked the animation and did the key poses.

I have not done ANY timing yet, or secondary animation


http://66.242.144.2/animation/test1.mov (2 megs)
-R
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  12 December 2004
Roberto,

It might be nice to have the lamp a little lower in the beginning and then have him raise the lamp as the shot continues.
 
  12 December 2004
Thanks Awake
Great idea!
Ill add it tonight.

-R
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  12 December 2004
Still tweaking the poses and the timing:


http://66.242.144.2/animation/test2.mov (2 megs)

-R
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  12 December 2004
since you are still working on timing I have a few ideas. your animation lacks holds and thus I think it disrupts any thinking time. one thing I can suggest is, especially with the time limit of this contest, that you keep the movements limited as well. There might not be enough time to have you character turn all the way away and then back and still register thought. if you just have him look to the side you could have him hold with a scared look on his face, then turn back forward and hold. this way you could have some time to read expressions on his face and you could even throw in the lantern shaking a little bit.
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  12 December 2004
the cut needs to be during the action roberto , so instead of cutting when he comes to a stop you should cut when he is turning around and continue and stop that motion in the second cut.

looking forward to the update.
 
  12 December 2004
bawhabmw and Sheep Factory thanks for the comments so far.

I tried to implment them in this version.
I still have to do the face animation, secondary animation and the other character.



http://66.242.144.2/animation/test3.mov (2 megs)

-R
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Last edited by RobertoOrtiz : 12 December 2004 at 03:52 AM.
 
  12 December 2004
roberto,

check the tangents on the guy's first turn. It looks a little abrupt when he starts moving. It also might be nice to have the character facing offscreen at the beginning of the first shot and then have him turn towards camera, maybe even past it... That way we get more time on his face.

Your guy is really starting to come alive at the end of the second shot...
 
  12 December 2004
i like the cut better. this version works better. you character is looking a tad robotic. not sure if you are still on linear tangents.
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  12 December 2004
OK I did two versions
one is the version suggested by AWAKE


http://66.242.144.2/animation/test4a.mov (2 megs)

and the second by tweaking the previous version:

http://66.242.144.2/animation/test4b.mov (2 megs)

-R
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  12 December 2004
test4b.mov has a much better feeling cut IMHO.
 
  12 December 2004
imho cut needs to happen at least 10 frames earlier in test4b. you are currently cutting when the action is almost over and the cut is visible to the viewer and distractive.
 
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