Feature requests for modo

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  09 September 2004
Sub-d Smooth Shade Mode

 
  09 September 2004
Wireframe Opacity Control

 
  09 September 2004
A drop/killer everything tool and a reset button.

As per this thread: http://www.cgtalk.com/showthread.php?t=172669

A tool that kills your selection, drops your current tool...everything. A universal drop tool. The equivalent to hitting escape 3 times but something where I can map it to a key by only hitting the key once. I am unable to create this with your current toolset.

I would like more reset to default buttons in many of the panels. For example, system > preferences > tool handles and play with the different sizes. If I find out that I don't like them, how do I reset to the way it was before. It would be really convenient to just hit a button, reset to default or something like that. In many places, it would be handy.

Last edited by lougandidas : 09 September 2004 at 09:20 PM.
 
  09 September 2004
Originally Posted by Levitateme: Side by side Sub d modeling
I asked a friend to make this and its also very useful. although in modo you might be able to do this somehow...im not sure how, but you model on your low res mesh and you can see it update on another window.




This would be excellent too!
 
  09 September 2004
@ Renderman_xsi

you bring up some really nice points. yeah MMB on a edge would be nice and faster too.

@ Triton i really like that idea too. i like modeling in flat shaded modo 95% of the time. and i also agree with anyone who says the layer system in modo needs work.

I imported a MA file from maya. and it took each file and put it on a layer i had 86 layers i think. in maya i had 3, one layer for the character, 1 for the eyes, and 1 for his clothing. the layers need reworked imo.
 
  09 September 2004
you can drag and drop objects into groups btw. but seeing logically what is being displayed, what i can select, what is shaded, etc, could use a bit of a revamp
 
  09 September 2004
I put wireframe opacity in the feature requests a while back. I'm glad someone else mentioned it.
 
  09 September 2004
You can add me to that list too cg. Wireframe opacity is definitely nice to have.
 
  09 September 2004
Some ideas have already been stated, but here goes:

- Wireframe color on a per polygon/ edge/ layer basis
- Some ideas from Byron's Poly Tools
- Bridge tool
- Spline falloff/ constraint with adjustable influence radius per CV (kinda advanced LW Spline deform) for komplex bend and twist operations, support for multiple splines as scale and banking controllers
- Shrink wrap or ZSphere style surface creation based on oriented primitives

Mylenium
 
  09 September 2004
  • configurable mousebuttons (LMB, MMB, RMB and scroll wheel up/down) working with alt, shift, ctrl and any combination of them
very important for a good workflow imho ...

regards chris
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  09 September 2004
did you check out menu editor to see if what you are looking is in there? because menu editor lets you assign many stuff to mouse and its combinations. it is under system/form editor,
 
  09 September 2004
hi kursad.

important for me is a xsi-like navigation (i know it's not possible yet) and map things like select more/less ect. to the scrollwheel ... and alt-scrollwheel = grow/shrink selection

but thanks for the hint with the form editor.
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  09 September 2004
i am surprised that we cannot modify navigation style in modo, only there are 2 remappings. i do use a wacom, so i try most of the stuff modifying it through wacom control panel.
 
  09 September 2004
Modo needs a Maya/XSI/Max/every other app.....object mode accessable by clicking on the object as well as a duplicate and clone/instance object function

Also there needs to be a method for proxy modeling where the cage can be modeled side by side with the Sub-d.......see proxy smooth or CPS for maya
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  09 September 2004
currently you cannot do that
but you can do close similar to that one

here is a sample i did

http://server4.cgtalk.com/attachmen...tid=59876&stc=1
Attached Images
File Type: jpg ekranyakala.jpg (52.3 KB, 198 views)
 
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