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  09 September 2004
Turning on view->show falloffs will cause the vertices to colour coded by the influence a falloff has on it.
__________________
-Eric
 
  09 September 2004
Do not fear the "advanced" mode, simply select system - preferences - tool handles and change selected and unselected to "advanced" for more feedback and more control per tool. You'll notice changes in things like UV controls as well
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QA Manager
Luxology, LLC
 
  09 September 2004
To change the flatness of the Perspective view go to
System->Preferences->Display->OpenGL - Flatness of Perspective
I usually have it set to 55 - 60% when I model characters.
__________________
Roger
__________________________
http://www.cgsculpture.com
 
  09 September 2004
Script to export really simple rib file

#!perl

open(fileOUT, ">" . $ARGV[0]);

my @fgLayers = lxq( "query layerservice layers ? fg" );

print fileOUT "WorldBegin\n";

foreach my $layer (@fgLayers) {
****my @polys = lxq( "query layerservice polys ? all" );
****foreach my $poly (@polys)
****{
********print fileOUT "Polygon \"P\" [\n";
********my @verx = lxq( "query layerservice poly.vertList ? $poly");
********foreach my $vert (@verx)
********{
************my @pos = lxq( "query layerservice vert.pos ? $vert");
************foreach my $f (@pos)
************{
****************print fileOUT "$f ";
************}
************print fileOUT "\n";
********}
********print fileOUT "]\n";
****}
}

print fileOUT "WorldEnd\n";
********
close(fileOUT);

Last edited by Griffon : 09 September 2004 at 01:34 AM.
 
  09 September 2004
Gooch!

The Gooch shader and Toon shader are editable ARB shaders. The shader parameters are found in the Resources directory (for Mac people this is inside the Application Bundle. Use Show Package Contents on the modo icon). You can open the Gooch.arb and Toon.arb with any text editor and fiddle with the values to customize the shader.
 
  09 September 2004
make an image viewer

Here's a tip on how to make a nice image viewer for reference images:

1. set 3d view to front and wireframe
2. go to view properties and disable all display options like show vertices, cages, guides, etc. down to show selection outlines. leave independet ceneter, scale and rotate on.
3. choose any viewport scheme color that has a bkg You like or create own with preferences panel and set this scheme for the vp using view/viewport color scheme.
4. put the image You want as a backdrop by dropping in into viewport from windows explorer.
5. now pan and zoom Your reference image
6. save viewport as a preset like "reference view" by right clicking on viewport thumb (dot in top left corner) and choosing Save Viewport As.
__________________
Greetings,
Lukasz

lukaszpazera.com
 
  09 September 2004
also wireframe color needs to be set to none

thnx for the tip Pazur


Originally Posted by Pazur: Here's a tip on how to make a nice image viewer for reference images:

1. set 3d view to front and wireframe
2. go to view properties and disable all display options like show vertices, cages, guides, etc. down to show selection outlines. leave independet ceneter, scale and rotate on.
3. choose any viewport scheme color that has a bkg You like or create own with preferences panel and set this scheme for the vp using view/viewport color scheme.
4. put the image You want as a backdrop by dropping in into viewport from windows explorer.
5. now pan and zoom Your reference image
6. save viewport as a preset like "reference view" by right clicking on viewport thumb (dot in top left corner) and choosing Save Viewport As.
 
  09 September 2004
if you are e.g. in rotate mode and press and hold the mousebutton for this mode you temporarily switch to the select mode.
if you release the button you automatically switch back to the rotate mode
__________________
www.chrisfischerart.com
 
  09 September 2004
Originally Posted by Chrischan: if you are e.g. in rotate mode and press and hold the mousebutton for this mode you temporarily switch to the select mode.
if you release the button you automatically switch back to the rotate mode


...and if you're in select mode you can press and hold a tool hotkey to temporarily activate the tool, when you release the key (after making an edit) you will be returned to select mode again.

-Mark
Luxology LLC
 
  09 September 2004
shift-tab for old lightwave style metanurbs. but this mode wont show up ngons properly, basically you will see holes if yuo have ngons
 
  09 September 2004
space tool if for changing selection modes

"Q or q" is for dropping operation

i read some post , seemed like people were confused about this. but if you want you can use space for dropping too
 
  09 September 2004
Unlike Delete, Backspace will remove Edges without affecting neighboring geometry.

Ctrl+Backspace will Collapse any selection.

If you have geometry selected, holding the Alt while clicking on the Vertices/Edges/Polygons selection buttons converts the current selection to which ever mode you. i.e. if you select a bunch of polygons then hold down the Alt key you will notice that the all selection buttons above the 3d viewport except the Material will change to say Convert. if you click on the Vertices button then all the vertices connected to the current poly selection will be selected.

If you have Polygons or Vertices selected, holding down Ctrl while clicking on the Edges selection button will select the boundary edges of the current Vertex or Polygon selection.

Holding down Shift+Alt while clicking on Vertices/Edges/Polygons will add the selection conversion to any previously selected geometry of the same time.

It is not necessary to deselect a current selection to make a new one. Simply select the new geometry. Modo will automatically clear the old selection first. This may not be obvious to Lightwave users.

http://www.podagraph.com
 
  09 September 2004
Hitting the + and - keys after hitting TAB will increase and decrease the subdivision level.
 
  09 September 2004
Ok I was about to make a feature request then I found this in the refrenace Docs:

In any color swatch, 3 numbers are displayed, each between 0 and 1. These represent RBG values. You can click and drag on any of these numbers directly to modify the color, which is displayed interactively in the background of the swatch as you move the mouse.

Holding down ALT during this operation allows for additional color navigation:
ALT + LMB: left-right movement = brightness
ALT + LMB: up-down movement = saturation

But I seem to have a bug of some sort:

ALT + LMB: left Right movment OR Up down Movement = Saturation.
CTRL + LMB: left Right movment OR Up down Movement = Hue.
But nothing I did seems to effect Brightness.
 
  09 September 2004
type this one in command window or press F5 and paste there

openURL "http://www.skop.com/brucelee/"

enjoy
 
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