Post your modo WIPs here!

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  09 September 2004
Post your modo WIPs here!

Many of you probably saw this in the WIP forum, but I thought I would post the link here just in case.

http://www.cgtalk.com/showthread.php?t=165950


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-Eric
 
  09 September 2004
Power Armor WIP

A little personal project that I've been working on...

 
  09 September 2004
Victrola

Here's a little modern CD Player
 
  09 September 2004
Stop showin' off, Dion

yer makin' me droool

best

Faisal
 
  09 September 2004
That power armor looks so Fallout-ish I...I need to play FO. Right now.
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Space for rent.
 
  09 September 2004
Odd you should mention that...
 
  09 September 2004
rendering looks really nice

as well as modelling.
 
  09 September 2004
Here's an object I made during beta to test out subdiv creases. The control mesh has only 385 polygons and makes heavy use of n-sided polygons:



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Destroy!
 
  09 September 2004
Hey Dion,

the first render looks awesome, i feel like i almost can touch it, so alive.... do you mind if i ask you which renderer you used for this one !
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T.Sevimli
 
  09 September 2004
I can't really discuss rendering yet sorry... but Thanks! It's actually a very very early and very basic texture scheme.

And a quick note about the speed of modo's modelling, is that it only took me 23 hours to create that model (even the parts you can't see). Texturing was longer as I'm not very good in photoshop
 
  09 September 2004
That Apple "chunk" is awesome. Looks like it was very easy to "stencil" in the detail and just jam, reguarless of N-gons.
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Ambient Occlusion is the new black.... (history of black--- Blurry reflection, radiosity, SSS, HDRI)
 
  09 September 2004
Anime Girl...

This is pretty much a rebuild of a girl I built in LW, however:

This version was 3 or 4 times faster in modo as opposed to LW. it's also a *lot* fewer polys thanks to the n-gons.

I think I've probably spent about 10 hours on this one, but that included a lot of goofing off making pretty modo configs. =)

You might ask: what makes it so much easier and faster that LW? I'll chime in with Griffon here, and give a shout out to our friend, the EDGES. Being able to minimize the geo by optimizing the edges and edgeloops and using the 't' mode to edit all the geometry at once... well, it's a poly-tweaker's dream.

-rob

 
  09 September 2004
Thanks! It was pretty easy to add that logo. The thing to note is that the entire model exists as a subdiv, so with the right renderer you can zoom in as far as you want and everything will stay smooth, including the logo. You can't really see it in the render I posted, but the edges of the rubber pad have rounded corners, as well as the edge of the Apple logo thanks to edge subdiv creases.

This is not a terribly difficult model in and of itself, but keeping it as a subdiv object presents an added layer of complexity that Modo handles really well.
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Destroy!
 
  09 September 2004
Here's a little wip of a dog head...........100% Modo!
__________________
Roger
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http://www.cgsculpture.com
 
  09 September 2004
Following the dog theme ...

Hi, here is one of the first SubDiv models that I did in Modo. Quite a simple model but very fast and easy to do in this incredibly powerful software ....



cheers gary - fuzzygoat ltd.
 
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