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Old 09 September 2004   #1
Post your modo WIPs here!

Many of you probably saw this in the WIP forum, but I thought I would post the link here just in case.

Old 09 September 2004   #2
Power Armor WIP

A little personal project that I've been working on...

Old 09 September 2004   #3

Here's a little modern CD Player
Old 09 September 2004   #4
Stop showin' off, Dion

yer makin' me droool


Old 09 September 2004   #5
That power armor looks so Fallout-ish I...I need to play FO. Right now.
Space for rent.
Old 09 September 2004   #6
Odd you should mention that...
Old 09 September 2004   #7
rendering looks really nice

as well as modelling.
Old 09 September 2004   #8
Here's an object I made during beta to test out subdiv creases. The control mesh has only 385 polygons and makes heavy use of n-sided polygons:

Old 09 September 2004   #9
Hey Dion,

the first render looks awesome, i feel like i almost can touch it, so alive.... do you mind if i ask you which renderer you used for this one !
Old 09 September 2004   #10
I can't really discuss rendering yet sorry... but Thanks! It's actually a very very early and very basic texture scheme.

And a quick note about the speed of modo's modelling, is that it only took me 23 hours to create that model (even the parts you can't see). Texturing was longer as I'm not very good in photoshop
Old 09 September 2004   #11
That Apple "chunk" is awesome. Looks like it was very easy to "stencil" in the detail and just jam, reguarless of N-gons.
Ambient Occlusion is the new black.... (history of black--- Blurry reflection, radiosity, SSS, HDRI)
Old 09 September 2004   #12
Anime Girl...

This is pretty much a rebuild of a girl I built in LW, however:

This version was 3 or 4 times faster in modo as opposed to LW. it's also a *lot* fewer polys thanks to the n-gons.

I think I've probably spent about 10 hours on this one, but that included a lot of goofing off making pretty modo configs. =)

You might ask: what makes it so much easier and faster that LW? I'll chime in with Griffon here, and give a shout out to our friend, the EDGES. Being able to minimize the geo by optimizing the edges and edgeloops and using the 't' mode to edit all the geometry at once... well, it's a poly-tweaker's dream.


Old 09 September 2004   #13
Thanks! It was pretty easy to add that logo. The thing to note is that the entire model exists as a subdiv, so with the right renderer you can zoom in as far as you want and everything will stay smooth, including the logo. You can't really see it in the render I posted, but the edges of the rubber pad have rounded corners, as well as the edge of the Apple logo thanks to edge subdiv creases.

This is not a terribly difficult model in and of itself, but keeping it as a subdiv object presents an added layer of complexity that Modo handles really well.
Old 09 September 2004   #14
Here's a little wip of a dog head...........100% Modo!
Old 09 September 2004   #15
Following the dog theme ...

Hi, here is one of the first SubDiv models that I did in Modo. Quite a simple model but very fast and easy to do in this incredibly powerful software ....

cheers gary - fuzzygoat ltd.
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