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  03 March 2006


if you use zmapper to make a standalone cavity map, where do you plug in that texture back in maya. have seen a tutorial where he plugs it into the color, but lets say you already have a colortexture, where do you plug in your cavity map?
  03 March 2006
You could try the layered texture or layered shader node.

Last edited by IanCGI : 03 March 2006 at 08:18 PM.
  03 March 2006
The diffuse channel would be where I would put it, since this is then multiplied over the colour channel.
  03 March 2006
Theres no rules for cavitys maps, you do whatever you want with it.

Noneed layer shader, just blend its into your diffuse.
Personnally I mix it in my specular to increase the skinpores visibility.
Believe you can, believe you can't ... Either way you're right.
  03 March 2006
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