Tri- Insert Mesh Brush...UVs?

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Old 04 April 2014   #1
Tri- Insert Mesh Brush...UVs?

Hello All,

I am making an instert mesh brush with the tri poly grouping. I set the UV's up in Maya beforehand. I see the UV's are kept on the original. But, when I use that as the source of my insert mesh brush I see the UV's are gone or heavily distorted on the 1st and 2nd stroke (and completely gone on any stroke after that).

Question: Is there any way to keep my Uv's on every stoke? I figure Uv once and let my texture do the work later.... Is there any way to keep the UV's?!
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