UV Texture Mapping? (ZBrush=>Maya)

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Old 11 November 2013   #1
UV Texture Mapping? (ZBrush=>Maya)

Good day people!

Have a problem with texture (UV) ZBrush=>Maya

The layout of the file (exported one from ZBrush) is this one http://t1m.biz/zzzzz.jpg

So when I'm trying to adjust this layout onto the .obj file in Maya..there is the problem.
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The question in settings..I think it has to be Automatic Mapping....but what proper settings are???

Thanx!
 
Old 11 November 2013   #2
What is the actual problem? You don't seem to have mentioned that. Did you remember to Flip V the texture when exporting from ZBrush?
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Old 11 November 2013   #3
The answer is:
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You need to properly unwrap your object before you export your textures. Automatic mapping generally doesn't do a great job on it's own, but it could work. Once it's unwrapped and layed out in maya export the obj and re-import it over the existing one in Zbrush, and it should project your sculpted detail and polypaint onto the new properly UVed model.
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from: http://forums.cgsociety.org/showthr...409#post7706409
 
Old 11 November 2013   #4
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