UV Master - Rotate UV Islands

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Old 10 October 2013   #1
Question UV Master - Rotate UV Islands

Hello,
I am a graphic design student and I am trying to get used to zBrush. I was using student edition of MudBox and now trying out zBrush. I have sculpted a pant from DynaMesh and I want to UV them the way I want for the tiles to be in correct position. So far I have painted the seams for UV Master but zBrush automatically shapes the islands, so the diagonal textures go in different directions. Here is my question, is there a way I can rotate UV islands within zBrush? Since my lowest subdivision level is 88K right now, it is really hard to UV them for my PC.

I may export the UV Mastered 3d model to rotate islands and reimport to bake details or paste UV's but I think there might be a better and faster solution where I couldn't find out...

Thanks so much for your time!
 
Old 10 October 2013   #2
try uv master then flatten then use the move tool,
should be able to mask or polygroups the ones you dont want moved/rotated.

once done unflatten and re flatten to see if they stay where you moved them
 
Old 10 October 2013   #3
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