UV Master - Rotate UV Islands

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  10 October 2013
Question UV Master - Rotate UV Islands

I am a graphic design student and I am trying to get used to zBrush. I was using student edition of MudBox and now trying out zBrush. I have sculpted a pant from DynaMesh and I want to UV them the way I want for the tiles to be in correct position. So far I have painted the seams for UV Master but zBrush automatically shapes the islands, so the diagonal textures go in different directions. Here is my question, is there a way I can rotate UV islands within zBrush? Since my lowest subdivision level is 88K right now, it is really hard to UV them for my PC.

I may export the UV Mastered 3d model to rotate islands and reimport to bake details or paste UV's but I think there might be a better and faster solution where I couldn't find out...

Thanks so much for your time!
  10 October 2013
try uv master then flatten then use the move tool,
should be able to mask or polygroups the ones you dont want moved/rotated.

once done unflatten and re flatten to see if they stay where you moved them
  10 October 2013
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