|06-23-2013, 06:10 PM||#1|
Midlands, United Kingdom
Join Date: Feb 2012
Zbrush UV to Maya problem. UVs don't wrap around properly.
I've been trying to get my UVs from ZBrush into Maya for a while and I'm about ready to pull my hair out, haha.
This is what it looks like in ZBrush originally.
This is the process I use -
UV Master -
Work On Clone
Copy Uv, I go to my High Res sculpt, Paste UV, then Texture Map menu
New From Polypaint
Then I load Maya and go into Hypershade, Metalray materials and make a new material, mib_illum_blinn
I set Ambience and Ambient to 0. Index of Refraction to 20.
Diffuse, load file, assign material to selection.
Then I get this...
I've no idea what has gone on. Can anyone help? I've tried flipping V and/or H but it doesn't seem to help.
Last edited by Black-Tooth : 06-23-2013 at 10:14 PM.
|07-14-2013, 12:18 AM||#2|
Join Date: Sep 2012
It might be worth just remaking the UVs in Maya, then bring them back into zBrush as needed. I normally don't bother making UVs with zBrush because you can get a lot more control over making them in Maya. : )
|07-16-2013, 06:38 PM||#3|
I ARE PANT!!portfolio
Jesse Taylor Irvin
Vancouver Film School
West Vancouver, Canada
Join Date: Feb 2004
You're just missing a step. you need to flip the texture vertically. All textures in Z-Brush are upside down.
|07-16-2013, 10:43 PM||#4|
Join Date: Jan 2011
Like the man says. Tick the "Flip V" (vertical) option in the map exporter palette.
I like to learn.
|07-17-2013, 01:29 AM||#6|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|