Map border visible in the displacement

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  05 May 2013
Map border visible in the displacement

Hello guys!

When i export my Vector Displacement Map (with ZBrush 4R5 ) and rendering it in maya (using 3dlight) it`s look fine and pretty accurate to my sculpt. But when i make a closer render, i can see the map border.

I try to modify my UV`s, re-export in Zbrush the level 1 of my model , but it doesn't work.
I have the same proble with Zbrush 4R4 or R3, with a `classic` displacement. Or i need to use Adaptive option but it look like the displacement is not totally clean when you get closer to the object.

With Zbrush 4.0, i have no problem with map border but my displace is less accurate, more smoothed, i lose too much details.

It`s look like zbrush make a kind of offset when exporting the map

Somebody have any ideas???? ^^`

  05 May 2013
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