CGTalk > Software > Pixologic ZBrush
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-17-2013, 08:31 PM   #1
The Cross
Wish Upon a Star
Animator
 
Join Date: Jan 2003
Posts: 320
Making tools from Mesh ?

I imported a .obj into zbrush.

The situation....

- The model is of a human head from the shoulders up, the model is fully enclosed.

- The eyes are in place. In maya they are separate from the mesh.

Now when I imported it into zbrush, everything looks fine. The problem I'm facing is, I would like to make the eyes into separate tools. Being new at this, I cannot seem to access the surfaces for selection. (nor am I even aware if the rest of the (surfacing exists inside the model cause this is all new to me.)

I'm still learning the terminology for zbrush and so far I've looked into the extract method for creating sub tools, but this doesn't seem to be what I'm looking for. What I want is to separate those eye balls so I can move onto UV mapping with my video tutorials.

I'm sure you guys answered this one a million times, but forgive me, for I don't know the term for the correct approach yet.

Thanks for reading. I haven't made a post here for years. I have a funny feeling it's time for me to come home to CGTalk.
 
Old 05-17-2013, 10:26 PM   #2
The Cross
Wish Upon a Star
Animator
 
Join Date: Jan 2003
Posts: 320
Okay, Polygroups. And the 3 objects are separate and everything is intact. I can already feel the effects of evolution.
__________________
Learning Zbrush
 
Old 05-18-2013, 12:26 PM   #3
Dillster
Always Learning
 
Dillster's Avatar
portfolio
Dylan Saunders
Dublin, Ireland
 
Join Date: Jan 2011
Posts: 2,666
To split the obj into parts after importing it as a sub tool, in the sub tool palette click on "split to parts" and the eyes and other parts will become new sub tools.
__________________
I like to learn.
 
Old 05-18-2013, 11:02 PM   #4
The Cross
Wish Upon a Star
Animator
 
Join Date: Jan 2003
Posts: 320
Thanks a million Dillister, now I can move onto texturing !
__________________
Learning Zbrush
 
Old 05-18-2013, 11:02 PM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:09 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.