CGTalk > Software > Pixologic ZBrush
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 04-30-2013, 08:15 AM   #1
Fayetteville, United States Minor Outlying Islands
Join Date: May 2012
Posts: 30
Need help with projecting detail on to low poly sculpt

Working on this dragon for class. Made a low poly version in topogun and trying to re-project detail with zbrush. (i want to make this game quality) It seems to drop detail on parts of my model that where merged subtools. does anyone have any advice on how to fix this? The second image is the high res version. The third is after I project detail and subdivide until I get up to 2X the amount of polygons as the original without all the detail.
Attached Images
File Type: jpg topo1.jpg (72.0 KB, 3 views)
File Type: jpg Dragon B4 Project.jpg (76.7 KB, 4 views)
File Type: jpg after project.jpg (74.3 KB, 3 views)
Old 04-30-2013, 08:15 AM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:33 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.