Maya to Zbrush Uv Problem

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  04 April 2013
Maya to Zbrush Uv Problem

Hello everyone,

I am doing my first skin tecturing using Zbrush. I am not a regular guy in Zbrush but this time using it in my Workflow.

I am texturing a face. First I layout uvs in Maya and take the model into Zbrush in then when i am done with my color texture paint using spotlight i go into uvs select 4096 and then in the Texture map section i clicked on New from polypaint i am getting something weird as you can see in the image the color texture iin zbrush is disorted and i donn know what happen to uv's
here is the image
click on image for high resolution

Help needed.

Thanks in advance

Last edited by Dirtvic : 04 April 2013 at 01:24 PM. Reason: typo
  04 April 2013
to check the UV look at the one in maya
then take it to zbrush then tool>uv map> morph uv
then see if they look the same.

Use the GoZ plugin may fixs your uv problem
  04 April 2013
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