|03-12-2013, 07:19 PM||#1|
Join Date: Mar 2013
Normal map issues Zbrush to maya
So i am having some problems when exporting normal maps to be used in maya from zbrush.
I can create the map, export it and apply it to a mesh successfully, both with and without the Goz plug in. The problem I am having seems to be somewhere along the line, the texture map seems to be warping unusually, and I have no idea how to solve the issue.
I have done a whole tonne of google searches/forum searches and watched several video tuts on youtube, but I am still unable to figure this out.
If anyone has any experience with this and could help me out I would greatly appreciate it :]
Here are some Images to illustrate my problem.
The normal map export
Both overlayed showing the warping.
Also, I apologize if this is the wrong section for this topic, was not too sure where it should go.
|03-12-2013, 07:19 PM||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|