Maya to Zbrush-Zbrush Display Problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  03 March 2013
Unhappy Maya to Zbrush-Zbrush Display Problem

Hey guys. I was wondering if anyone could help me discover what is going on with some mesh I imported to Zbrush from Maya. The mesh is a low polygon set of armor. I imported the objects into Zbrush (OBJ file) and everything seemed to be okay. However. I'm having a problem. Zbrush is displaying the wrong side of the mesh. I can see through the faces pointing toward the camera and see the inside of the objects. Its like the camera peeled away the faces pointing at the camera so I can see the faces on the opposite side. But not every piece has this issue. Did I do something unintentional while modeling in Maya that caused this? or is it something I need to fix in Zbrush?
 
  03 March 2013
tool>display properties >double
or Flip
 
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:09 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.