CGTalk > Software > Pixologic ZBrush
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 03-01-2013, 02:49 AM   #1
New Member
Join Date: Mar 2013
Posts: 1
Unhappy Maya to Zbrush-Zbrush Display Problem

Hey guys. I was wondering if anyone could help me discover what is going on with some mesh I imported to Zbrush from Maya. The mesh is a low polygon set of armor. I imported the objects into Zbrush (OBJ file) and everything seemed to be okay. However. I'm having a problem. Zbrush is displaying the wrong side of the mesh. I can see through the faces pointing toward the camera and see the inside of the objects. Its like the camera peeled away the faces pointing at the camera so I can see the faces on the opposite side. But not every piece has this issue. Did I do something unintentional while modeling in Maya that caused this? or is it something I need to fix in Zbrush?
Old 03-02-2013, 05:34 AM   #2
informerman's Avatar
dallas, USA
Join Date: Dec 2011
Posts: 929
tool>display properties >double
or Flip
Old 03-02-2013, 05:34 AM   #3
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:40 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.