Problems: multiple faces

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Old 02 February 2013   #1
Question Problems: multiple faces

I had my base model imported from Maya to Zbrush, then I sculpted it there in zbrush. However, all the faces get multiplied when I imported it back to maya..
Has this ever occurred before? Does anyone know what the quick way to solve this issue is?

Thank you!
 
Old 02 February 2013   #2
look under tool>subtools
and see if you have 2 of the same models
 
Old 02 February 2013   #3
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