Maya displacement not looking like my Zbrush sculpt

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  01 January 2013
Maya displacement not looking like my Zbrush sculpt

I am trying to make my Maya displacement look like my Zbrush sculpt. I started with a simple poly cylinder object from maya, scaled it down in Y so it was coin shaped. I then imported that into Zbrush, sculpted a nice big dent/bump into the center then exported a displacement map .tif.

In Maya I applied the displacement shader but when I render it, no matter what I do I can't get the same looking result as Zbrush.

Can anyone suggest what I may be doing wrong.

I have attached some images to show what I am seeing.
Attached Images
File Type: jpg SnapShotOfmaya.jpg (89.8 KB, 15 views)
  01 January 2013
Looks to me that the base mesh simply doesn't have enough polygon's to render an accurate displacement.

Try to smooth the mesh. I don't know Maya but something equivalent to 3DS Max's "Turbosmooth" modifier?

Also there should be render settings (depending on the engine) that affect the detail of displacement.

Hope this helps.
  01 January 2013
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