How does the Zbrush handle animation?

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  11 November 2012
How does the Zbrush handle animation?

Hi guys!
Im wondering if people are able to use Zbrush when it comes to animation. I see a lot of high quality images with a ton details.

What Im askin is, are users able to animate after using Zbrush with a package like Maya or XSI?
  11 November 2012
There will usually be a bit of prepping the model first. Rarely will you be able to just export a complicated ZBrush model out to Maya etc. and expect to animate it. It won't be plug & play.
I like to learn.
  12 December 2012
Sure, zbrush and other sculpting packages are used to make the finished form and usually also used to colour the model. There is a work method that uses a lower poly version of the finished sculpt to generate textures that can be applied to the low poly version to make it seem like it has high detail.

The low/er poly model is easier to rig for animation and renders quicker, plus it usually has its loops in the right place to make it more attractive when it deforms. I think the lower poly version sometimes looks even better than the high one because several maps are applied to it to make it very dynamic.

These days you can be very experimental and free when sculpting and use the result as a template to build the end product on. The final model can be animated in any package that does that.

The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
  12 December 2012
QRemesher is new and controls edge flow which is a big important part of animation
and for high detail in animation then Displacement-Maps are used for high detail,
its really the combination of both..
in other words >QRemesher and Displacement-Map are very good for animation

Last edited by informerman : 12 December 2012 at 06:38 AM.
  12 December 2012
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