Starting Modeling Again, advice on where to start with Hard Surfaces via Zbrush

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  11 November 2012
Question Starting Modeling Again, advice on where to start with Hard Surfaces via Zbrush

hey all,

I have been modeling for quite a long time over 8 years in fact but the last 2 years I had stopped and got to buzy. I was looking at some tutorials on the new dynamesh and its subtract method, You can get high detailed hard surfaces in no time. What I am trying too do is create a model train carriage mostly in zbrush but with the basic meshes from maya like on one of the video tutorials from

http://www.pixologic.com/zclassroom...h-joseph-drust/

This is the carriage I am wanting to make in the attachment

Would I still be better off using my other programs over zbrush, I want to start too build my majority of things in zbrush.

Thank you.
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  11 November 2012
zbrush hard surface modeling isn't very suited to creating production assets so it really depends on your intentions. You would still need to retopologise the models if you wanted to use them outside of beauty renders or illustration work.
 
  11 November 2012
you can use shadow box,
for the windows set your (square)alpha >modify:H-tile
http://i.imgur.com/EyePy.jpg


need to clean it up and lower the polys with QRemesher
http://i.imgur.com/uUpt3.jpg


then the window glass
http://i.imgur.com/uptUR.jpg

Last edited by informerman : 11 November 2012 at 08:37 AM.
 
  11 November 2012
With shadow box is there a way to have a grid on it so I can get a bit more of a correct scale.
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To be great at something requires skill and to gain skill requires hours of hard work and to work for hours requires dedication!
 
  11 November 2012
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