3D Max to Zbrush (im sorry)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2012
3D Max to Zbrush (im sorry)

Hi sorry for this question...... I know its been covered a million times and ive been reading Threads for the past hr now (i thought i had a good under standing) and ive totally blagged my own head. My idea of the work flow was (Im new to Zbrush used MAX for yrs)...

1.Low poly model in max (quick for me to get form)
2.Sort the UVs out (apparently they dont have to be dont at this point)
3. Import .OBJ and sculpt away.
(this is where im now confused)
4. create normal map
5. Bake map in 3D Max on low poly model.

Ive now read you have to
4. export a low poly and the mid poly from zbrush and put into max,
5. retopologise and then
6. bake a map

Im lost... can anyone help.

Also just had a thought... if my mesh is subd should i just delete the turbo smooth and export to zbush and do a quick smooth..... or do i collapse the stack and export that?? God im a noob at Zbush

Last edited by monkeyman905 : 11 November 2012 at 02:26 AM.
  11 November 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:31 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.