need uv master help! urgent!

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  11 November 2012
need uv master help! urgent!

i have to get this done today so if anyone can help it would be much appreciated.

i have a mesh that i have finished sculpting with a base mesh that has good topology. I had uvs but at some point they got deleted and I cannot recover them. I figured I would just use uv master but when i use it, I get really funky uvs. I get a big plane and that's it. Any thoughts on how I could fix this. I am at the lowest subdivision when I try and use uv master but still can't get it to work!
  11 November 2012
upload the model and post it here or PM it to me and ill look
  11 November 2012
Originally Posted by informerman: upload the model and post it here or PM it to me and ill look

I ended up just uving in headus and switching the uvs out. I am now having trouble getting my displacement maps to work in Maya. If anyone has an updated workflow tutorial for zbrush r4 of how to get your displacement maps to work in maya, i would greatly appreciate it.
  11 November 2012
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